PixelThrow
Throws pixels along the cursor's path like a fluid — brighter (or redder/greener/bluer) pixels are flung farther, then settle back with friction
Props
throwKey
Which pixel value decides how far a pixel is thrown
- Type
- "luminance" | "darkness" | "red" | "green" | "blue"
- Default
- luminance
strength
Maximum distance pixels can be thrown
- Type
- number
- Default
- 0.25
keyInfluence
How much the chosen value modulates throw distance (0 = all pixels thrown equally, 1 = only high-value pixels move)
- Type
- number
- Default
- 0.8
radius
Size of the cursor's throw brush
- Type
- number
- Default
- 0.2
friction
How quickly thrown pixels settle back to their origin (0 = float almost forever, 1 = snap back fast)
- Type
- number
- Default
- 0.3
momentum
How much the thrown flow keeps drifting and swirling after the cursor passes (fluidity)
- Type
- number
- Default
- 0.5
edges
How to handle pixels thrown beyond the canvas edges
- Type
- "stretch" | "transparent" | "mirror" | "wrap"
- Default
- stretch