Hologram
Volumetric sci-fi hologram — a translucent emissive projection of the shape with fresnel-lit edges, depth scan-lines that wrap 3D forms, CRT scanlines, flicker and beam wobble
Props
origin
Reference edge the center position is measured from (center default). Lets you pin the shape relative to a corner or the canvas centre.
- Type
- string
- Default
- center
center
Center position of the hologram shape
- Type
- {x: number, y: number}
- Default
- {"x":0.5,"y":0.5}
scale
Scale of the hologram shape (1 = default size)
- Type
- number
- Default
- 1
rotation
Rotation of the hologram shape in degrees
- Type
- number
- Default
- 0
color
Projection tint — the color the whole hologram emits (classic sci-fi cyan by default)
- Type
- string
- Default
- #5ec8ff
brightness
Overall emission gain. Bright edges blow out toward white for a hot, projected look.
- Type
- number
- Default
- 2.5
edgeSoftness
Softness of the shape boundary edge — keep low for crisp projection edges
- Type
- number
- Default
- 0.04
fill
Translucent interior glow. Driven by optical thickness, so thicker parts of a 3D form glow more — the core volumetric cue.
- Type
- number
- Default
- 0.45
edgeGlow
Fresnel rim intensity — bright glowing silhouette and, on 3D shapes, the grazing internal walls of extruded logos
- Type
- number
- Default
- 1
depthLines
Iso-depth scan-lines that hug the surface and reveal the 3D form like a volumetric scan. On flat shapes they become concentric contour rings.
- Type
- number
- Default
- 0.5
depthScale
Density of the depth scan-lines — higher packs more contour bands through the volume
- Type
- number
- Default
- 26
scanlines
CRT scanline contrast — how dark the gaps between horizontal projection lines get
- Type
- number
- Default
- 0.55
scanlineScale
Number of horizontal scanlines across the canvas height
- Type
- number
- Default
- 130
scanlineSpeed
How fast the scanlines drift upward — 0 holds them static
- Type
- number
- Default
- 1
sweep
Brightness of the refresh bar that sweeps vertically through the projection
- Type
- number
- Default
- 0.1
flicker
Unstable-projector flicker — a fast shimmer plus occasional brightness dropouts
- Type
- number
- Default
- 0.3
distortion
Continuous horizontal wobble and chromatic edge fringing — the wavering of an unstable beam
- Type
- number
- Default
- 0.1
grain
Fine projection static — animated per-pixel noise over the emission
- Type
- number
- Default
- 0.7
speed
Master animation speed for every animated layer. 0 freezes the projection.
- Type
- number
- Default
- 1
shape
Shape to render — choose from 11 built-in analytical shapes or supply a custom SDF. See the Shape Effects guide for all available shapes and their options.
- Type
- ShapeConfig
- Default
- sphere3D
shapeSdfUrl
URL to a pre-generated SDF `.bin` file — when non-empty, activates SVG mode and triggers a shader recompile. See the Shape Effects guide for how to generate an SDF from an SVG.
- Type
- string
- Default
- ""