Hologram
Volumetric sci-fi hologram — a translucent emissive projection of the shape with fresnel-lit edges, depth scan-lines that wrap 3D forms, CRT scanlines, flicker and beam wobble
Props
Prop
Details
originstringDefault:
centerReference edge the center position is measured from (center default). Lets you pin the shape relative to a corner or the canvas centre.
originstringDefault: centerReference edge the center position is measured from (center default). Lets you pin the shape relative to a corner or the canvas centre.
center{x: number, y: number}Default:
{"x":0.5,"y":0.5}Center position of the hologram shape
center{x: number, y: number}Default: {"x":0.5,"y":0.5}Center position of the hologram shape
scalenumberDefault:
1Scale of the hologram shape (1 = default size)
scalenumberDefault: 1Scale of the hologram shape (1 = default size)
rotationnumberDefault:
0Rotation of the hologram shape in degrees
rotationnumberDefault: 0Rotation of the hologram shape in degrees
colorstringDefault:
#5ec8ffProjection tint — the colour the whole hologram emits (classic sci-fi cyan by default)
colorstringDefault: #5ec8ffProjection tint — the colour the whole hologram emits (classic sci-fi cyan by default)
brightnessnumberDefault:
2.5Overall emission gain. Bright edges blow out toward white for a hot, projected look.
brightnessnumberDefault: 2.5Overall emission gain. Bright edges blow out toward white for a hot, projected look.
edgeSoftnessnumberDefault:
0.04Softness of the shape boundary edge — keep low for crisp projection edges
edgeSoftnessnumberDefault: 0.04Softness of the shape boundary edge — keep low for crisp projection edges
fillnumberDefault:
0.45Translucent interior glow. Driven by optical thickness, so thicker parts of a 3D form glow more — the core volumetric cue.
fillnumberDefault: 0.45Translucent interior glow. Driven by optical thickness, so thicker parts of a 3D form glow more — the core volumetric cue.
edgeGlownumberDefault:
1Fresnel rim intensity — bright glowing silhouette and, on 3D shapes, the grazing internal walls of extruded logos
edgeGlownumberDefault: 1Fresnel rim intensity — bright glowing silhouette and, on 3D shapes, the grazing internal walls of extruded logos
depthLinesnumberDefault:
0.5Iso-depth scan-lines that hug the surface and reveal the 3D form like a volumetric scan. On flat shapes they become concentric contour rings.
depthLinesnumberDefault: 0.5Iso-depth scan-lines that hug the surface and reveal the 3D form like a volumetric scan. On flat shapes they become concentric contour rings.
depthScalenumberDefault:
26Density of the depth scan-lines — higher packs more contour bands through the volume
depthScalenumberDefault: 26Density of the depth scan-lines — higher packs more contour bands through the volume
scanlinesnumberDefault:
0.55CRT scanline contrast — how dark the gaps between horizontal projection lines get
scanlinesnumberDefault: 0.55CRT scanline contrast — how dark the gaps between horizontal projection lines get
scanlineScalenumberDefault:
130Number of horizontal scanlines across the canvas height
scanlineScalenumberDefault: 130Number of horizontal scanlines across the canvas height
scanlineSpeednumberDefault:
1How fast the scanlines drift upward — 0 holds them static
scanlineSpeednumberDefault: 1How fast the scanlines drift upward — 0 holds them static
sweepnumberDefault:
0.1Brightness of the refresh bar that sweeps vertically through the projection
sweepnumberDefault: 0.1Brightness of the refresh bar that sweeps vertically through the projection
flickernumberDefault:
0.3Unstable-projector flicker — a fast shimmer plus occasional brightness dropouts
flickernumberDefault: 0.3Unstable-projector flicker — a fast shimmer plus occasional brightness dropouts
distortionnumberDefault:
0.1Continuous horizontal wobble and chromatic edge fringing — the wavering of an unstable beam
distortionnumberDefault: 0.1Continuous horizontal wobble and chromatic edge fringing — the wavering of an unstable beam
grainnumberDefault:
0.7Fine projection static — animated per-pixel noise over the emission
grainnumberDefault: 0.7Fine projection static — animated per-pixel noise over the emission
speednumberDefault:
1Master animation speed for every animated layer. 0 freezes the projection.
speednumberDefault: 1Master animation speed for every animated layer. 0 freezes the projection.
shapeShapeConfigDefault:
circleSDFShape to render — choose from 11 built-in analytical shapes or supply a custom SDF. See the Shape Effects guide for all available shapes and their options.
shapeShapeConfigDefault: circleSDFShape to render — choose from 11 built-in analytical shapes or supply a custom SDF. See the Shape Effects guide for all available shapes and their options.
shapeSdfUrlstringDefault:
""URL to a pre-generated SDF `.bin` file — when non-empty, activates SVG mode and triggers a shader recompile. See the Shape Effects guide for how to generate an SDF from an SVG.
shapeSdfUrlstringDefault: ""URL to a pre-generated SDF `.bin` file — when non-empty, activates SVG mode and triggers a shader recompile. See the Shape Effects guide for how to generate an SDF from an SVG.