License
Shader Effects License Agreement (v1.7)
Last Updated: August 3, 2026
Effective Date: August 3, 2026
Licensor: Shader Effects, Inc., a Delaware C-Corporation ("Shader Effects," "we," "us," or "our")
Product: Shaders (including all npm packages, components, presets, generated code, and the design platform at shaders.com), together with our proprietary WebGPU rendering engine and all associated source code, algorithms, shader technology, and designs (collectively, the "Proprietary Technology")
1. Acceptance
By installing, using, or exporting code from Shaders, you ("Licensee") agree to be bound by this License Agreement ("Agreement"). If you do not agree, you must not use or deploy Shaders or any of its components.
2. License Grant
The Proprietary Technology is the exclusive intellectual property of Shader Effects, Inc. Subject to payment and compliance with this Agreement, Shader Effects grants you a limited, non-exclusive, non-transferable, worldwide license to use the Proprietary Technology, and to modify and integrate Shaders components and exported code in your own projects, according to the license plan purchased.
Subscription License: You may use and deploy Shaders during your active subscription term (Core or Pro). Upon cancellation or expiration, you may continue deploying any version released during your active term indefinitely, but you may not deploy or upgrade to newer versions until the license is renewed.
Lifetime License: You may deploy all versions of Shaders released during the lifetime of the company and while the npm registry continues to host the licensed packages. Shader Effects makes no guarantee of ongoing updates, support, or compatibility beyond reasonable efforts to maintain them.
Single Item License (Legacy): Individual collections and sections were previously available for perpetual purchase without a subscription. This offering has been retired and is no longer available for new purchases — Core and Pro are now the only currently offered ways for new purchases to unlock commercial use. Single Item Licenses purchased before retirement remain fully valid and continue to grant commercial use of that specific purchased item only (see Section 3), do not expire, and are not tied to a Core or Pro subscription.
Shaders is free to use for personal, non-commercial, and evaluation purposes. Presets, collections, and sections can always be previewed publicly on shaders.com without an account. Opening a collection or preset in the design editor, and copying a section's install prompt, require a free account and are limited to collections, presets, and sections that Shader Effects designates as "free" (plus anything you already own) — see Section 3. Commercial and production use — including client work, internal tools, and any public-facing deployment — requires an active Core or Pro license, or a legacy Single Item License covering the specific collection or section used; using Shaders as part of a SaaS product, design tool, or developer framework additionally requires a separate written OEM or partnership agreement (see Section 4), regardless of tier. A Core license unlocks commercial code, video, and image export of free-designated collections and presets, commercial use of install output from free-designated sections, and commercial use of anything you build from scratch in the design editor (see Section 3). A Pro license unlocks all of the above plus the full paid preset and section library, priority support, and more.
3. License Tiers and Benefits
Free Tier — Limitations:
- You may use the Proprietary Technology for non-commercial, personal projects, prototypes, and evaluation only.
- You may preview any preset, collection, or section publicly on shaders.com without an account, and install the npm package to experiment with Shaders components.
- With a free account, you may open collections and presets that Shader Effects designates as "free" in the design editor, and may copy the install prompt for sections designated as "free," to learn from and experiment with them. You may not open or copy any collection, preset, or section that is not free-designated.
- You may not export code, install output, or any other production artifact — including a copied install prompt for a free-designated section — from the design editor, or otherwise use the Proprietary Technology (or any content or code produced with it) in a commercial or production context, including client work, SaaS products, internal tools, or any public-facing deployment.
- You may not sell, license, or redistribute content or code created with Shaders.
- You may not modify, decompile, reverse engineer, or attempt to extract the source code of the Proprietary Technology, except to the extent such restriction is prohibited by applicable law.
Core Tier — Commercial License (Limited Library):
- You may use the Proprietary Technology for commercial purposes, including client work and any public-facing deployment, but only for the content described below. Use in a SaaS product, design tool, or developer framework additionally requires a separate written OEM or partnership agreement (see Section 4).
- Free-Designated Content: Certain collections, presets, and sections are designated by Shader Effects as "free." Core unlocks commercial code, video, and image export from free-designated collections and presets, and commercial use of install output copied from free-designated sections.
- Custom Creations: Core unlocks commercial code, video, and image export of anything you build from scratch in the design editor (shader components you assemble and configure yourself), independent of the preset or section library.
- Core does not unlock the paid preset or section library — exporting a paid, non-free-designated collection or preset, or commercially using a paid, non-free-designated section, requires Pro (or a legacy Single Item License covering that specific item).
- Editor Features: Full design-editor access, including copy/paste of layers and props, version history, and image/video upload up to the same size limit as Pro.
- You may not resell or redistribute the Proprietary Technology itself, or provide direct access to it (including source code, build artifacts, or internal APIs) to any third party outside your organization.
- You may not create or power a competing tool, library, or service based on the Proprietary Technology.
Single Item License (Legacy) — Per Collection / Per Section:
- No longer available for new purchases (see Section 2). Existing Single Item Licenses remain in effect under the terms below.
- A one-time purchase grants a perpetual, non-exclusive, non-transferable commercial license to use the purchased item — a single collection (all of its presets and variants, including exported code) or a single section (including its install output) — in your projects, including client work, SaaS products, internal tools, and public-facing deployments.
- A Single Item License covers only the specific collection or section purchased. It does not include the design editor, video or image export, other Pro features, or any other collection or section.
- It is not tied to a subscription and does not expire. Your license to a purchased item persists even if that item is later removed from the public catalog (retired or archived) — you retain access to and the right to use what you purchased.
- All other prohibitions in this Agreement (including no resale, redistribution, or reverse engineering of the Proprietary Technology) continue to apply.
Pro Tier — Commercial License (Full Library):
- You may use the Proprietary Technology for commercial purposes, including client work and any public-facing deployment. Use in a SaaS product, design tool, or developer framework additionally requires a separate written OEM or partnership agreement (see Section 4).
- Code Export: Export clean, production-ready component code for Vue, React, Svelte, Solid, and other supported frameworks directly from the design editor, for the entire preset and section library.
- Pro Presets and Sections: Access to the full library of premium, hand-crafted presets and sections not available to Free or Core users.
- Discord Community Access: Receive a special role in the official Shaders Discord community with access to Pro-only channels.
- Priority Support: Prioritized assistance with technical questions and implementation guidance. Support is limited to answering questions about Shaders usage and troubleshooting. Direct code implementation, extended consulting, and hands-on project work require a separate support contract and may be available upon request for an additional fee.
- You may not resell or redistribute the Proprietary Technology itself, or provide direct access to it (including source code, build artifacts, or internal APIs) to any third party outside your organization.
- You may not create or power a competing tool, library, or service based on the Proprietary Technology.
Core and Pro benefits are tied to an active subscription. Upon expiration, access to the corresponding tier's features (including code export) will be restricted, though previously exported code remains licensed per the terms in Section 2. If your subscription downgrades (for example, Pro to Core) rather than lapses entirely, you retain the features and export rights of the new, lower tier going forward.
Any use beyond the permissions described above requires explicit written consent from Shader Effects, Inc.
4. Prohibited Uses
You may not:
- Resell, sublicense, distribute, or repackage Shaders or its components as standalone items.
- Use Shaders to create or power a competing tool, library, or service (including design editors, component libraries, visual-effect builders, or shader packs).
- Redistribute Shaders presets (including modified versions of presets from the library) as downloadable files, preset libraries, or code packages. Using presets in your projects (including public websites and applications) is permitted; this restriction applies only to redistribution of the presets themselves.
- Modify or remove any copyright, trademark, or attribution notice (including "Powered by Shaders" references) contained within the code.
- Alter or circumvent license validation or metadata features.
- Publish or share exported Shaders code or presets publicly as a library or downloadable package.
- Use Shaders technology in SaaS products, design tools, or developer frameworks without a separate written OEM or partnership agreement with Shader Effects, Inc.
- Modify, decompile, reverse engineer, or attempt to extract the source code of the Proprietary Technology, except to the extent such restriction is prohibited by applicable law.
- Provide direct access to the Proprietary Technology (including source code, build artifacts, or internal APIs) to any third party outside your organization.
Official open-source projects may use Shaders without a license key only for their promotional or documentation websites, provided Shaders is not a core or monetized part of the project.
5. Telemetry and Privacy
Shaders may automatically collect and transmit limited, anonymous performance and usage data to Shader Effects' servers and third-party analytics services for the purposes of improving performance, reliability, and understanding how the library is used in production environments.
Data Collected:
- Performance metrics (frame rate, render times, component usage)
- Domain name where Shaders is deployed (e.g., "example.com", without URL paths)
- Browser family (e.g., Chrome, Firefox, Safari)
- Device type (mobile, tablet, or desktop)
- Renderer type (WebGPU)
This data does not include personal information, IP addresses, user identifiers, or any data that can identify individual end users. Telemetry is sampled at a low rate (typically 1-5% of sessions) and respects Do Not Track browser settings.
Opt-Out:
You may disable telemetry collection entirely by setting the disableTelemetry prop on the Shader component or by configuring your environment to respect user privacy preferences. Even when enabled, telemetry will not collect data from users with Do Not Track enabled in their browser.
By using Shaders, you acknowledge and consent to this limited data collection solely for these operational purposes.
6. Right to Promote Usage
Shader Effects reserves the right to publicly identify and promote organizations, products, or websites that use Shaders in production environments, provided no confidential information is disclosed and the representation is factual.
Licensees may request in writing to opt out of promotional use of their name or logo, and Shader Effects will honor such requests within a reasonable timeframe.
7. Intellectual Property
All rights, title, and interest in Shaders and the Proprietary Technology—including but not limited to source code, algorithms, the rendering engine, design assets, presets, shaders, and trademarks—remain the exclusive property of Shader Effects, Inc. Licensees retain ownership of their implementation and integration code, but such work is considered derivative and remains subject to this Agreement.
No ownership or IP rights are transferred under this Agreement. You may not claim or register any intellectual property derived from Shaders or the Proprietary Technology.
8. License Compliance and Revocation
Shader Effects reserves the right to audit compliance and revoke, suspend, or deactivate licenses upon evidence of misuse, redistribution, or breach of this Agreement. Upon termination, you must immediately stop deploying or distributing Shaders in any production environment.
9. Disclaimer of Warranties
SHADERS AND ALL ASSOCIATED COMPONENTS ARE PROVIDED "AS IS," WITHOUT ANY WARRANTIES OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, NON-INFRINGEMENT, OR CONTINUOUS AVAILABILITY.
Shader Effects makes no guarantee of uninterrupted access to npm packages, shaders.com, or hosted resources, and assumes no responsibility for maintaining historical versions beyond reasonable efforts.
10. Limitation of Liability
TO THE MAXIMUM EXTENT PERMITTED BY LAW, SHADER EFFECTS, INC. SHALL NOT BE LIABLE FOR ANY INDIRECT, INCIDENTAL, SPECIAL, CONSEQUENTIAL, EXEMPLARY, OR PUNITIVE DAMAGES, INCLUDING BUT NOT LIMITED TO LOSS OF PROFITS, DATA, BUSINESS INTERRUPTION, OR DAMAGES ARISING FROM THE USE OR INABILITY TO USE SHADERS.
Shader Effects' total liability under this Agreement shall not exceed the total fees paid by Licensee for the applicable license.
11. Governing Law and Venue
This Agreement shall be governed by and construed in accordance with the laws of the State of Delaware and, where applicable, the State of Florida, without regard to conflict of law principles. Any dispute arising from or relating to this Agreement shall be resolved exclusively in the state or federal courts located in either Delaware or Florida, and each party irrevocably consents to the jurisdiction of those courts.
12. Entire Agreement
This Agreement constitutes the entire understanding between Licensee and Shader Effects, Inc. regarding the use of Shaders and supersedes all prior agreements or understandings. Shader Effects reserves the right to update this Agreement, and continued use of Shaders constitutes acceptance of the latest version.
13. Contact
Shader Effects, Inc.
https://shaders.com
Email: legal@shaders.com
By using Shaders, you acknowledge that you have read, understood, and agree to be bound by the terms of this License Agreement.