Cross

Plus / cross shape with adjustable arm length, width, and rounding

Props

  • origin

    Reference edge the center position is measured from (center default). Lets you pin the shape relative to a corner or the canvas centre.

    Type
    string
    Default
    center
  • color

    Fill color of the cross

    Type
    string
    Default
    #ffffff
  • center

    Center position of the cross

    Type
    {x: number, y: number}
    Default
    {"x":0.5,"y":0.5}
  • radius

    Arm half-length — distance from center to the end of each arm

    Type
    number
    Default
    0.35
  • thickness

    Arm half-width — controls how wide each arm is

    Type
    number
    Default
    0.08
  • rounding

    Corner rounding — rounds the arm ends and concave corners

    Type
    number
    Default
    0
  • rotation

    Rotation in degrees (45° turns a plus into an ×)

    Type
    number
    Default
    0
  • softness

    Edge softness for antialiasing

    Type
    number
    Default
    0
  • strokeThickness

    Stroke thickness. Zero means no stroke.

    Type
    number
    Default
    0
  • strokeColor

    Color of the stroke outline

    Type
    string
    Default
    #000000
  • strokePosition

    Position of the stroke relative to the shape edge

    Type
    "outside" | "center" | "inside"
    Default
    center
  • colorSpace

    Color space for blending fill and stroke colors

    Type
    "linear" | "oklch" | "oklab" | "hsl" | "hsv" | "lch"
    Default
    linear

Usage

<Shader>
  <Cross
    color="#ffffff"
    radius={0.35}
  />
</Shader>