Goo
Photoreal wet liquid — animated 3D metaball blobs that merge and bulge to loosely form the shape, with sliding wet highlights, a clearcoat rim and a translucent body
Props
Prop
Details
originstringDefault:
centerReference edge the center position is measured from (center default). Lets you pin the shape relative to a corner or the canvas centre.
originstringDefault: centerReference edge the center position is measured from (center default). Lets you pin the shape relative to a corner or the canvas centre.
center{x: number, y: number}Default:
{"x":0.5,"y":0.5}Center position of the goo
center{x: number, y: number}Default: {"x":0.5,"y":0.5}Center position of the goo
scalenumberDefault:
1Scale of the goo (1 = default size)
scalenumberDefault: 1Scale of the goo (1 = default size)
rotationnumberDefault:
0Rotation of the goo in degrees
rotationnumberDefault: 0Rotation of the goo in degrees
gooColorstringDefault:
#37c95aBase liquid color (a glossy slime green by default)
gooColorstringDefault: #37c95aBase liquid color (a glossy slime green by default)
translucencynumberDefault:
0.6Subsurface glow strength — deep lobes transmit more color
translucencynumberDefault: 0.6Subsurface glow strength — deep lobes transmit more color
absorbnumberDefault:
2How fast thin areas clear and thick areas saturate (Beer–Lambert)
absorbnumberDefault: 2How fast thin areas clear and thick areas saturate (Beer–Lambert)
containmentnumberDefault:
0.90 = free blobs that ignore the shape, 1 = goo fills the shape and its surface conforms to the 3D form (highlights track the faces as it rotates)
containmentnumberDefault: 0.90 = free blobs that ignore the shape, 1 = goo fills the shape and its surface conforms to the 3D form (highlights track the faces as it rotates)
edgeSoftnessnumberDefault:
0.06Softness of the blob coverage edge
edgeSoftnessnumberDefault: 0.06Softness of the blob coverage edge
blobScalenumberDefault:
0.3Base radius of each liquid lobe
blobScalenumberDefault: 0.3Base radius of each liquid lobe
spreadnumberDefault:
1How far the lobes scatter across the shape
spreadnumberDefault: 1How far the lobes scatter across the shape
mergenumberDefault:
0.6How much the lobes fuse together — low = distinct beads, high = one fused mass
mergenumberDefault: 0.6How much the lobes fuse together — low = distinct beads, high = one fused mass
bulgenumberDefault:
1How 3D-rounded each lobe reads — dome height of the wet surface
bulgenumberDefault: 1How 3D-rounded each lobe reads — dome height of the wet surface
thresholdnumberDefault:
0.5Iso-surface level — lower makes fatter, fuller blobs
thresholdnumberDefault: 0.5Iso-surface level — lower makes fatter, fuller blobs
lightAnglenumberDefault:
300Light direction in degrees
lightAnglenumberDefault: 300Light direction in degrees
wetnessnumberDefault:
2Master scale on the sharp specular highlight and clearcoat rim
wetnessnumberDefault: 2Master scale on the sharp specular highlight and clearcoat rim
fresnelnumberDefault:
0.25Clearcoat fresnel rim strength wrapping each lobe
fresnelnumberDefault: 0.25Clearcoat fresnel rim strength wrapping each lobe
specColorstringDefault:
#ffffffHighlight / rim color (white reads as a clear wet coat)
specColorstringDefault: #ffffffHighlight / rim color (white reads as a clear wet coat)
ambientnumberDefault:
0.25Base fill so shadowed goo isn't black
ambientnumberDefault: 0.25Base fill so shadowed goo isn't black
speednumberDefault:
0.5Drift and breathe speed of the blobs. 0 pauses.
speednumberDefault: 0.5Drift and breathe speed of the blobs. 0 pauses.
wobblenumberDefault:
0.5Drift amplitude — how far the lobe centers wander
wobblenumberDefault: 0.5Drift amplitude — how far the lobe centers wander
breathenumberDefault:
0.3Radius pulsing amplitude — lobes swell and shrink
breathenumberDefault: 0.3Radius pulsing amplitude — lobes swell and shrink
seednumberDefault:
1Variation offset — shifts the blob arrangement
seednumberDefault: 1Variation offset — shifts the blob arrangement
shapeShapeConfigDefault:
circleSDFShape to render — choose from 11 built-in analytical shapes or supply a custom SDF. See the Shape Effects guide for all available shapes and their options.
shapeShapeConfigDefault: circleSDFShape to render — choose from 11 built-in analytical shapes or supply a custom SDF. See the Shape Effects guide for all available shapes and their options.
shapeSdfUrlstringDefault:
""URL to a pre-generated SDF `.bin` file — when non-empty, activates SVG mode and triggers a shader recompile. See the Shape Effects guide for how to generate an SDF from an SVG.
shapeSdfUrlstringDefault: ""URL to a pre-generated SDF `.bin` file — when non-empty, activates SVG mode and triggers a shader recompile. See the Shape Effects guide for how to generate an SDF from an SVG.