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BlueNoise

High-frequency blue noise — even, grainy speckle ideal for dithering

Props

colorAstring
Default:#ffffff
First color
colorBstring
Default:#000000
Second color
stopsobject
Default:null
Multi-stop gradient colors (overrides Color A / Color B when set)
colorSpace"linear" | "oklch" | "oklab" | "hsl" | "hsv" | "lch"
Default:linear
Color space for color interpolation
grainnumber
Default:1
Grain size in pixels (1 = per-pixel, higher = chunkier speckle)
contrastnumber
Default:0
Pattern contrast (higher = sharper transitions)
balancenumber
Default:0
Balance between colors (negative = more colorB, positive = more colorA)
seednumber
Default:0
Random seed for pattern variation

Usage

<Shader>
  <BlueNoise />
</Shader>