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BlockNoise

Blocky value noise with soft cells that morph over time

Props

colorAstring
Default:#ffffff
First color
colorBstring
Default:#000000
Second color
stopsobject
Default:null
Multi-stop gradient colors (overrides Color A / Color B when set)
colorSpace"linear" | "oklch" | "oklab" | "hsl" | "hsv" | "lch"
Default:linear
Color space for color interpolation
scalenumber
Default:2
Pattern scale (higher = larger patterns)
contrastnumber
Default:0
Pattern contrast (higher = sharper transitions)
balancenumber
Default:0
Balance between colors (negative = more colorB, positive = more colorA)
seednumber
Default:0
Random seed for pattern variation
speednumber
Default:1
Animation speed

Usage

<Shader>
  <BlockNoise />
</Shader>