Documentation

Shatter

Broken glass effect with tectonic plate displacement

Props

crackWidthnumber
Default:1
Thickness of crack lines
intensitynumber
Default:4
How much shards shift
radiusnumber
Default:0.4
Cursor influence radius
decaynumber
Default:1
How fast shards return to rest
seednumber
Default:2
Random seed for pattern
chromaticSplitnumber
Default:1
RGB separation for prismatic glass effect
refractionStrengthnumber
Default:5
How much cracks bend/distort the underlying image
shardLightingnumber
Default:0.1
Subtle lighting on tilted shards for 3D depth
edges"stretch" | "transparent" | "mirror" | "wrap"
Default:mirror
How to handle edges when displacement pushes content out of bounds

Usage

<Shader>
  <Shatter
    intensity={4}
    radius={0.4}
  >
    <Circle />
  </Shatter>
</Shader>