Shatter
Broken glass effect with tectonic plate displacement
Props
crackWidth
Thickness of crack lines
- Type
- number
- Default
- 1
intensity
How much shards shift
- Type
- number
- Default
- 4
radius
Cursor influence radius
- Type
- number
- Default
- 0.4
decay
How fast shards return to rest
- Type
- number
- Default
- 1
seed
Random seed for pattern
- Type
- number
- Default
- 2
chromaticSplit
RGB separation for prismatic glass effect
- Type
- number
- Default
- 1
refractionStrength
How much cracks bend/distort the underlying image
- Type
- number
- Default
- 5
shardLighting
Subtle lighting on tilted shards for 3D depth
- Type
- number
- Default
- 0.1
edges
How to handle edges when displacement pushes content out of bounds
- Type
- "stretch" | "transparent" | "mirror" | "wrap"
- Default
- mirror