Stretch

Stretch content towards a direction from a center point

Props

  • center

    The center point of the stretch effect

    Type
    {x: number, y: number}
    Default
    {"x":0.5,"y":0.5}
  • strength

    The intensity of the stretch effect

    Type
    number
    Default
    1
  • angle

    The direction of the stretch in degrees

    Type
    number
    Default
    0
  • falloff

    Controls the sharpness of the transition (0 = sharp edge, 1 = gradual transition)

    Type
    number
    Default
    0
  • edges

    How to handle edges when distortion pushes content out of bounds

    Type
    "stretch" | "transparent" | "mirror" | "wrap"
    Default
    stretch

Usage

<Shader>
  <Stretch>
    <Circle />
  </Stretch>
</Shader>