Exposure

Multiplicative exposure (gain) on the child. Unlike additive brightness, it scales values around black — blacks stay black while highlights can be pushed past 1.0 to feed HDR bloom and tone-mapping roll-off. Pointwise, so no extra render pass is needed.

Props

  • exposure

    Brightness multiplier (gain). 1 = unchanged, >1 pushes highlights past white for HDR bloom, <1 darkens.

    Type
    number
    Default
    1

Usage

<Shader>
  <Exposure>
    <Circle />
  </Exposure>
</Shader>