Exposure
Multiplicative exposure (gain) on the child. Unlike additive brightness, it scales values around black — blacks stay black while highlights can be pushed past 1.0 to feed HDR bloom and tone-mapping roll-off. Pointwise, so no extra render pass is needed.
Props
exposure
Brightness multiplier (gain). 1 = unchanged, >1 pushes highlights past white for HDR bloom, <1 darkens.
- Type
- number
- Default
- 1