Documentation

ReflectivePlane

Reflective floor that mirrors the content above it

Props

heightnumber
Default:0.7
Vertical position of the reflective surface
distancenumber
Default:0.5
How far below the floor the reflection remains visible before fully fading to transparent.
falloffnumber
Default:0.5
Width of the fade zone, as a fraction of reflection distance.
blurnumber
Default:3
Maximum blur applied to the reflection far from the surface.
blurDistancenumber
Default:0.3
How far below the surface the blur takes to ramp from sharp to maximum.
edges"stretch" | "transparent" | "mirror" | "wrap"
Default:stretch
How to handle reflected samples that fall outside the source content.

Usage

<Shader>
  <ReflectivePlane>
    <Circle />
  </ReflectivePlane>
</Shader>