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  1. Components
  2. Adjustments

Adjustments

Color and tone corrections for any layer.

All 197Textures 54Shapes 16Shape Effects 23Stylize 30Interactive 16Distortions 22Transitions 13Blurs 9Adjustments 14
  • BrightnessContrast rendered

    BrightnessContrast

    Adjust brightness and contrast of the image

  • Duotone rendered

    Duotone

    Map colors to two tones based on luminance

  • Exposure rendered

    Exposure

    Multiplicative exposure (gain) on the child. Unlike additive brightness, it scales values around black — blacks stay black while highlights can be pushed past 1.0 to feed HDR bloom and tone-mapping roll-off. Pointwise, so no extra render pass is needed.

  • FilmStock rendered

    FilmStock

    Real analog film color from measured film-emulation LUTs — ten classic stock looks with emulsion halation and projector gate weave

  • Grayscale rendered

    Grayscale

    Convert colors to black and white

  • HueShift rendered

    HueShift

    Rotate hue around the color wheel

  • Invert rendered

    Invert

    Invert RGB colors while preserving alpha

  • Posterize rendered

    Posterize

    Reduce color depth to create a poster effect

  • Saturation rendered

    Saturation

    Adjust color saturation intensity

  • Sharpness rendered

    Sharpness

    Adjust image sharpness using a convolution kernel

  • Solarize rendered

    Solarize

    Inverts tones above a luminance threshold — a classic darkroom and photo effect

  • Tint rendered

    Tint

    Apply a color tint to the image

  • Tritone rendered

    Tritone

    Map colors to three tones: shadows, midtones, highlights

  • Vibrance rendered

    Vibrance

    Selective saturation adjustment protecting skin tones

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