drift.variedHeading
One shared heading and speed, each varied a little per mote.
drift.variedHeading(layout: {readonly $: {readonly params: HeadingDriftParamsView}}): AgentDrift
Import sim from shaders/std and use sim.agentForces.drift.variedHeading.
Parameters
| Name | Type | Notes |
|---|---|---|
layout | {readonly $: {readonly params: HeadingDriftParamsView}} |
Example
integrator.drift2d(simLayout, {drift: drift.variedHeading(simLayout), gust: force.cursorGust(simLayout), name: 'motesUpdate'})
See also
force.cursorGust— A puff from the cursor on drifting motes, zero while the force slider sits at 0.integrator.drift2d— Motes that glide on a built-in drift plus a fading gust, wrapping around the canvas.