drift
A built-in velocity for motes that glide, for integrator.drift2d.
drift: { variedHeading }
Import sim from shaders/std and use sim.agentForces.drift.
Example
integrator.drift2d(simLayout, {drift: drift.variedHeading(simLayout), gust: force.cursorGust(simLayout), name: 'motesUpdate'})
Members
drift.variedHeading— One shared heading and speed, each varied a little per mote.
See also
integrator— The update step of an agent simulation: one per kind of agent.