drift

A built-in velocity for motes that glide, for integrator.drift2d.

drift: { variedHeading }

Import sim from shaders/std and use sim.agentForces.drift.

Example

integrator.drift2d(simLayout, {drift: drift.variedHeading(simLayout), gust: force.cursorGust(simLayout), name: 'motesUpdate'})

Members

See also

  • integrator — The update step of an agent simulation: one per kind of agent.