field.jitteredGridHome
Each agent's resting position on a jittered grid that runs past the canvas edges.
field.jitteredGridHome(layout: OrientationLayout, cfg: {overscan: number}): AgentHome2
Import sim from shaders/std and use sim.agentForces.field.jitteredGridHome.
Parameters
| Name | Type | Notes |
|---|---|---|
layout | OrientationLayout | |
cfg | {overscan: number} |
Example
const home = field.jitteredGridHome(simLayout, {overscan: 0.14})
Tip. The same home part goes to
renderAgents.orientedWorldashome, so agents are drawn where they rest.
See also
field.dipoleOrRadial— The field of a magnet at the cursor: a bar magnet along its travel, or a single pole.