force.cursorGust
A puff from the cursor on drifting motes, zero while the force slider sits at 0.
force.cursorGust(layout: DriftLayout): (pos: d.v2f) => d.v2f
Import sim from shaders/std and use sim.agentForces.force.cursorGust.
Parameters
| Name | Type | Notes |
|---|---|---|
layout | DriftLayout |
Example
integrator.drift2d(simLayout, {drift: drift.variedHeading(simLayout), gust: force.cursorGust(simLayout), name: 'motesUpdate'})
See also
drift.variedHeading— One shared heading and speed, each varied a little per mote.integrator.drift2d— Motes that glide on a built-in drift plus a fading gust, wrapping around the canvas.