force.cursorGust

A puff from the cursor on drifting motes, zero while the force slider sits at 0.

force.cursorGust(layout: DriftLayout): (pos: d.v2f) => d.v2f

Import sim from shaders/std and use sim.agentForces.force.cursorGust.

Parameters

NameTypeNotes
layoutDriftLayout

Example

integrator.drift2d(simLayout, {drift: drift.variedHeading(simLayout), gust: force.cursorGust(simLayout), name: 'motesUpdate'})

See also

  • drift.variedHeading — One shared heading and speed, each varied a little per mote.
  • integrator.drift2d — Motes that glide on a built-in drift plus a fading gust, wrapping around the canvas.