force.wallTurn
A soft turn back toward the canvas near an edge, so a flock arcs instead of bouncing.
force.wallTurn(layout: SteeringLayout): AgentSteer2
Import sim from shaders/std and use sim.agentForces.force.wallTurn.
Parameters
| Name | Type | Notes |
|---|---|---|
layout | SteeringLayout |
Example
forces: [force.flocking(simLayout, {maxAgents: 4096}), force.wallTurn(simLayout)]
See also
force.flocking— Separation, alignment and cohesion for a flock, with live weights and radii.