force.cursorSteer
The cursor on a flock: attract, scatter like a predator, or nothing.
force.cursorSteer(layout: SteeringLayout): AgentSteer2
Import sim from shaders/std and use sim.agentForces.force.cursorSteer.
Parameters
| Name | Type | Notes |
|---|---|---|
layout | SteeringLayout |
Example
forces: [force.flocking(simLayout, {maxAgents: 4096}), force.cursorSteer(simLayout)]
See also
force.flocking— Separation, alignment and cohesion for a flock, with live weights and radii.