force.cursorSteer

The cursor on a flock: attract, scatter like a predator, or nothing.

force.cursorSteer(layout: SteeringLayout): AgentSteer2

Import sim from shaders/std and use sim.agentForces.force.cursorSteer.

Parameters

NameTypeNotes
layoutSteeringLayout

Example

forces: [force.flocking(simLayout, {maxAgents: 4096}), force.cursorSteer(simLayout)]

See also

  • force.flocking — Separation, alignment and cohesion for a flock, with live weights and radii.