exposure

Multiply the child's brightness, like opening a camera's aperture.

exposure(gain: ArgSpec): PointwiseEffect

Import effects from shaders/std and use effects.color.exposure.

gain of 1 leaves the color unchanged, 0.5 halves it, 2 doubles it. Blacks stay black. Values pushed above 1 are not clamped, so a glow or bloom filter placed after this one can pick them up.

Parameters

NameTypeNotes
gainArgSpec

Example

effect: exposure(p('exposure'))

Tip. Declare identityWhen: isValue('exposure', 1); the no-change value is 1.

See also

Used by

Exposure