unregisterShader

Forget a user-defined shader by name.

unregisterShader(name: string): void

Import unregisterShader from shaders/std.

Does nothing for a name that was never registered. Listeners from onShaderRegistered are told with a null definition.

Parameters

NameTypeNotes
namestring

Example

unregisterShader('Halo')

See also

  • registerShader — Make a user-defined shader findable by its name, so preset JSON can reference it as type: 'Halo'.