unregisterShader
Forget a user-defined shader by name.
unregisterShader(name: string): void
Import unregisterShader from shaders/std.
Does nothing for a name that was never registered. Listeners from onShaderRegistered are told with a null definition.
Parameters
| Name | Type | Notes |
|---|---|---|
name | string |
Example
unregisterShader('Halo')
See also
registerShader— Make a user-defined shader findable by itsname, so preset JSON can reference it astype: 'Halo'.