TimeTrail
An Echo-style temporal trail — whatever moves sheds a smooth, decaying long-exposure ghost trail (frame-difference Motion mode works on opaque images and video; Alpha mode trails a shape's coverage), with optional zoom-feedback tunnels and rainbow light-painting
Props
Prop
Details
trailSource"motion" | "alpha"Default:
motionWhat sheds the trail — Motion trails whatever changes frame-to-frame (works on opaque images and video), Alpha trails the child's transparency coverage (best for a clean shape over empty canvas)
trailSource"motion" | "alpha"Default: motionWhat sheds the trail — Motion trails whatever changes frame-to-frame (works on opaque images and video), Alpha trails the child's transparency coverage (best for a clean shape over empty canvas)
motionThresholdnumberDefault:
0.06How much a pixel must change between frames to shed a trail (Motion source only) — lower catches subtle movement, higher only fast motion
motionThresholdnumberDefault: 0.06How much a pixel must change between frames to shed a trail (Motion source only) — lower catches subtle movement, higher only fast motion
trailLengthnumberDefault:
0.6How long the trail lingers, in seconds — the time constant of the fade (the star control)
trailLengthnumberDefault: 0.6How long the trail lingers, in seconds — the time constant of the fade (the star control)
diffusionnumberDefault:
1How much the trail smears and softens as it fades — 0 keeps crisp ghost frames, higher melts them together
diffusionnumberDefault: 1How much the trail smears and softens as it fades — 0 keeps crisp ghost frames, higher melts them together
trailOpacitynumberDefault:
1Overall strength of the trail behind the live frame
trailOpacitynumberDefault: 1Overall strength of the trail behind the live frame
trailBlend"normal" | "add" | "screen" | "multiply" | "overlay" | "softLight" | "hardLight" | "darken" | "lighten" | "colorDodge" | "colorBurn" | "linearBurn" | "difference" | "exclusion" | "hue" | "saturation" | "color" | "luminosity"Default:
normalHow the trail combines with the frame — Add / Screen build glowing light-painting trails, Multiply lays down dark ink ghosts, plus the full standard blend set
trailBlend"normal" | "add" | "screen" | "multiply" | "overlay" | "softLight" | "hardLight" | "darken" | "lighten" | "colorDodge" | "colorBurn" | "linearBurn" | "difference" | "exclusion" | "hue" | "saturation" | "color" | "luminosity"Default: normalHow the trail combines with the frame — Add / Screen build glowing light-painting trails, Multiply lays down dark ink ghosts, plus the full standard blend set
driftXnumberDefault:
0Sideways drift of the trail per second — smears the trail in a direction
driftXnumberDefault: 0Sideways drift of the trail per second — smears the trail in a direction
driftYnumberDefault:
0Vertical drift of the trail per second
driftYnumberDefault: 0Vertical drift of the trail per second
zoomnumberDefault:
1Per-frame zoom of the trail around the centre — above 1 pulls the trail into an outward tunnel, below 1 sucks it inward
zoomnumberDefault: 1Per-frame zoom of the trail around the centre — above 1 pulls the trail into an outward tunnel, below 1 sucks it inward
tintMode"none" | "color" | "rainbow"Default:
noneColour the trail — Color tints it a single hue, Rainbow cycles hue as the trail ages
tintMode"none" | "color" | "rainbow"Default: noneColour the trail — Color tints it a single hue, Rainbow cycles hue as the trail ages
tintstringDefault:
#33aaffTrail tint colour (used in Color mode)
tintstringDefault: #33aaffTrail tint colour (used in Color mode)
speednumberDefault:
1Simulation speed. 0 freezes the trail in place.
speednumberDefault: 1Simulation speed. 0 freezes the trail in place.