Introducing v3 — a new editor, faster engine, and more.

See what's new

Bend

Bends the ends of the frame toward you like a curved display — content at the edges swells closer under real perspective, or curls away when the strength goes negative

Props

strengthnumber
Default:0.5
How hard the ends bend — positive curls them toward you (edges magnify), negative curls them away (edges recede into the frame)
falloffnumber
Default:0
Concentrates the bend toward the ends — 0 curves the whole frame, higher keeps the middle flat and bends only near the edges
anglenumber
Default:0
Direction of the bend axis in degrees — 0 bends the left/right ends, 90 bends the top/bottom
edges"stretch" | "transparent" | "mirror" | "wrap"
Default:transparent
How to handle edges when the bend pulls content away from the frame border

Usage

<Shader>
  <Bend>
    <Circle />
  </Bend>
</Shader>