slicedSlide
Slice the child into strips that slide out of frame in alternating directions.
slicedSlide(slots: {angle: ArgSpec; count: ArgSpec; progress: ArgSpec}): UvMapSource
Import warps from shaders/std and use warps.slicedSlide.
A wipe transition. progress runs 0 (whole) to 1 (gone). angle is the cut direction in degrees and count the number of strips. Set edges: 1 (transparent) on the definition so the vacated space clears instead of smearing.
Parameters
| Name | Type | Notes |
|---|---|---|
slots | {angle: ArgSpec; count: ArgSpec; progress: ArgSpec} |
Example
map: warps.slicedSlide({angle: p('angle'), count: p('sliceCount'), progress: p('progress')}),
edges: 1,
See also
barOffset— Cut the child into parallel bars and shift each one sideways by a random amount.