omegaFromRotationDeltas
How fast a rotating shape's surface moves, from its rotation this frame and last frame, so a swarm inside it can be dragged along.
omegaFromRotationDeltas(
prev: {x: number; y: number; z: number} | null,
next: {x: number; y: number; z: number},
dt: number,
): {x: number; y: number; z: number} | null
Import sim from shaders/std and use sim.agentFrame.omegaFromRotationDeltas.
Angles in radians, dt in seconds. Null on the first frame.
Parameters
| Name | Type | Notes |
|---|---|---|
prev | {x: number; y: number; z: number} | null | |
next | {x: number; y: number; z: number} | |
dt | number |
Example
om = agentFrame.omegaFromRotationDeltas(prevRot, next, dt) ?? om
See also
entrainmentFromOmega— The valuesforce.containmentreads for a rotating shape: the rotation rate capped atcap, and anentraingain that grows with the rate up togainMax.