torque.rest
A weak swing back to each agent's rest angle, felt only where the field is faint.
torque.rest: (layout: OrientationLayout) => AgentTorque
Import sim from shaders/std and use sim.agentForces.torque.rest.
Example
torques: [torque.alignToField(simLayout), torque.rest(simLayout)]
See also
torque.alignToField— Swing onto the field's line like a compass needle.