shimmered
Multiplies a paint's color and alpha by a gain field, for a slow shimmer over a pattern.
shimmered(paint: Paint, gain: Field): Paint
Import paint from shaders/std and use paint.shimmered.
The gain is read at the raw canvas uv. Build it with pulse.
Parameters
| Name | Type | Notes |
|---|---|---|
paint | Paint | |
gain | Field |
Example
paint: shimmered(rampOver(field, stops(p('colorSpace'))), pulse(field, {speed: 2.5, span: 8, depth: 0.015}))
See also
pulse— A gentle brightness pulse that follows a pattern field, hovering around 1.