paperGrain
Fine paper grain for the pigment to settle into, one brightness value per screen pixel.
paperGrain(slots: {amount: PropRef}): GatherStage
Import effects from shaders/std and use effects.stylize.paperGrain.
amount runs 0 to 1; at 0 the grain is left out entirely. Returns the stage for the grain slot of wash. Pass the same prop as paper there too.
Parameters
| Name | Type | Notes |
|---|---|---|
slots | {amount: PropRef} |
Example
grain: paperGrain({amount: p('paper')})
Tip. Give the
amountproprecompile: crosses(0).
See also
wash— The watercolor look: the layer inside flattened into soft patches of color over paper grain.