Intro to the interface
A tour of the design editor interface: the canvas, layers, the Properties panel, and the ways to share and export.
What's covered
- Navigating the editor interface
- Projects, shaders, and layers
- The available component categories
- Setting component props in the Properties panel
- Previewing shaders at different dimensions
- Working with the infinite canvas
- Creating responsive variations of a shader
- Sharing projects and exporting images, videos, or code
- Installing shaders into your project with the Shaders MCP
Key concept
If you've used Figma, the layout will look familiar. A shader is a stack of components on an infinite canvas, and the canvas holds several variations at once so you can compare them before you export.
Related docs
- Composing effects: how layers stack and nest in code.
- Shaders MCP: connecting your AI coding agent to Shaders.