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RippleWipe

Wipe the content away in concentric rings pulsing out from a center point

Props

progressnumber
Default:0.5
How far the ripple has expanded (0 = fully visible, 1 = fully wiped away)
center{x: number, y: number}
Default:{"x":0.5,"y":0.5}
Point the rings expand from
ringsnumber
Default:8
Number of concentric rings
feathernumber
Default:0.2
How softly adjacent rings' timing overlaps (0 = discrete ring pops)
invertboolean
Default:false
Wipe from the outside inward instead

Usage

<Shader>
  <RippleWipe>
    <Circle />
  </RippleWipe>
</Shader>