ParticleField
Explodes the child content into a breathing 3D field of particles — bright areas float toward you and dark areas recede, the whole relief can be orbited with the camera rotations, and the cursor physically throws particles that spring back home
Props
Prop
Details
countnumberDefault:
15000Number of particles — how finely the child is sampled into the field
countnumberDefault: 15000Number of particles — how finely the child is sampled into the field
depthSource"luminance" | "luminanceInverted" | "red" | "green" | "blue" | "saturation" | "alpha"Default:
luminanceWhich channel of the child drives each particle's depth toward or away from the camera
depthSource"luminance" | "luminanceInverted" | "red" | "green" | "blue" | "saturation" | "alpha"Default: luminanceWhich channel of the child drives each particle's depth toward or away from the camera
depthnumberDefault:
0.7Depth of the relief — how far bright and dark areas rise toward and sink away from the camera
depthnumberDefault: 0.7Depth of the relief — how far bright and dark areas rise toward and sink away from the camera
particleShape"dot" | "square" | "glow"Default:
dotWhat each particle is drawn as — a crisp dot or square, or a soft glow puff
particleShape"dot" | "square" | "glow"Default: dotWhat each particle is drawn as — a crisp dot or square, or a soft glow puff
particleSizenumberDefault:
0.75Size of each particle relative to the grid spacing
particleSizenumberDefault: 0.75Size of each particle relative to the grid spacing
depthShadingnumberDefault:
0.6How much far particles dim into the distance — the main cue that sells the 3D relief
depthShadingnumberDefault: 0.6How much far particles dim into the distance — the main cue that sells the 3D relief
wobblenumberDefault:
0.35Gentle idle drift that keeps the field breathing even on a still image
wobblenumberDefault: 0.35Gentle idle drift that keeps the field breathing even on a still image
zoomnumberDefault:
1Camera distance — dolly the whole field closer or further away
zoomnumberDefault: 1Camera distance — dolly the whole field closer or further away
rotationXnumberDefault:
0Camera orbit around the horizontal axis — tilt the relief toward or away from you
rotationXnumberDefault: 0Camera orbit around the horizontal axis — tilt the relief toward or away from you
rotationYnumberDefault:
0Camera orbit around the vertical axis — view the particle extrusion from the side
rotationYnumberDefault: 0Camera orbit around the vertical axis — view the particle extrusion from the side
rotationZnumberDefault:
0Camera roll around the view axis
rotationZnumberDefault: 0Camera roll around the view axis
offsetXnumberDefault:
0Shift the whole field horizontally across the frame (in screen widths)
offsetXnumberDefault: 0Shift the whole field horizontally across the frame (in screen widths)
offsetYnumberDefault:
0Shift the whole field vertically across the frame (in screen heights) — tilt it flat, then sink it toward the bottom like a ground plane
offsetYnumberDefault: 0Shift the whole field vertically across the frame (in screen heights) — tilt it flat, then sink it toward the bottom like a ground plane
cursorMode"none" | "push" | "pull"Default:
pushHow the cursor disturbs the field — push throws particles away and toward you, pull gathers them in
cursorMode"none" | "push" | "pull"Default: pushHow the cursor disturbs the field — push throws particles away and toward you, pull gathers them in
cursorStrengthnumberDefault:
0.8Strength of the cursor force — how hard particles get thrown before springing back
cursorStrengthnumberDefault: 0.8Strength of the cursor force — how hard particles get thrown before springing back
cursorRadiusnumberDefault:
0.2Reach of the cursor field, in screen units
cursorRadiusnumberDefault: 0.2Reach of the cursor field, in screen units