Obsidian
Dark tinted glass whose faces stay near-black while every surface turning away from the viewer ignites with a flowing iridescent gradient — vivid color living only on the oblique walls and bevels
Props
origin
Reference edge the center position is measured from (center default). Lets you pin the shape relative to a corner or the canvas centre.
- Type
- string
- Default
- center
center
Center position of the glass shape. Accepts CSS units, see Sizing and units.
- Type
- {x: number | string, y: number | string}
- Default
- {"x":0.5,"y":0.5}
scale
Scale of the glass shape (1 = default size)
- Type
- number
- Default
- 1
rotation
Rotation of the glass shape in degrees
- Type
- number
- Default
- 0
bodyColor
The dark body of the glass — what the faces looking straight at you show. Keep it deep for the iridescence to pop.
- Type
- string
- Default
- #06071a
colorA
First iridescent color (two-color fallback when stops are cleared)
- Type
- string
- Default
- #ff2f7a
colorB
Second iridescent color (two-color fallback when stops are cleared)
- Type
- string
- Default
- #5fe6ff
stops
Multi-stop gradient colors (overrides Color A / Color B when set)
- Type
- object
- Default
- [{"color":"#ff2f7a","position":0},{"color":"#2a2cff","position":0.3},{"color":"#5fe6ff","position":0.55},{"color":"#a6ffd8","position":0.75},{"color":"#ffb3e6","position":1}]
colorSpace
Color space for color interpolation
- Type
- "linear" | "oklch" | "oklab" | "hsl" | "hsv" | "lch"
- Default
- oklab
iridescence
Strength of the color on the oblique surfaces — 0 = plain dark glass, above 1 = saturated neon walls
- Type
- number
- Default
- 1
rimWidth
How far in from edge-on the color reaches — small keeps it to the steepest walls, large lets it creep across gently turning faces
- Type
- number
- Default
- 0.55
rimSoftness
Softness of the transition from dark face to colored wall
- Type
- number
- Default
- 0.25
flowAngle
Direction the gradient flows across the surface, in degrees
- Type
- number
- Default
- 30
flowScale
How many times the palette cycles across the shape — higher = tighter color bands
- Type
- number
- Default
- 1
speed
Speed the gradient flows along the walls. 0 pauses.
- Type
- number
- Default
- 0.5
gloss
Strength of the studio softboxes reflected in the glass — the pale highlights riding the top edges
- Type
- number
- Default
- 0.35
envRotation
Rotates the reflected studio — spins where the bright reflections fall
- Type
- number
- Default
- 0
bevelWidth
Width of the edge bevel on flat shapes — the band that turns away from the viewer and catches the color
- Type
- number
- Default
- 0.08
bevelShape
Bevel profile — 0 = one smooth round fillet, 1 = machined: a steep outer fillet, a chamfer plateau and an inner knee
- Type
- number
- Default
- 0
edgeSoftness
Softness of the shape boundary edge
- Type
- number
- Default
- 0.05
shape
Shape to render — choose from 11 built-in analytical shapes or supply a custom SDF. See the Shape Effects guide for all available shapes and their options.
- Type
- ShapeConfig
- Default
- sphere3D
shapeSdfUrl
URL to a pre-generated SDF `.bin` file — when non-empty, activates SVG mode and triggers a shader recompile. See the Shape Effects guide for how to generate an SDF from an SVG.
- Type
- string
- Default
- ""