Irradiance
Photorealistic light spilling around the edge of any 2D, SVG, or 3D shape — any number of movable colored point lights strike the silhouette and the lit edges irradiate their surroundings, gathered in a compute pass with real cast shadows, mixing where they meet and burning to white at the rim
Props
origin
Reference edge the center position is measured from (center default). Lets you pin the shape relative to a corner or the canvas centre.
- Type
- string
- Default
- center
center
Center position of the shape. Accepts CSS units, see Sizing and units.
- Type
- {x: number | string, y: number | string}
- Default
- {"x":0.5,"y":0.5}
scale
Scale of the shape (1 = default size)
- Type
- number
- Default
- 1
rotation
Rotation of the shape in degrees
- Type
- number
- Default
- 0
lights
The point lights striking the shape — each with its own position, color and brightness
- Type
- Array<{position: {x: number, y: number}, color: string, intensity: number}>
- Default
- [{"position":{"x":0.3,"y":0.3},"color":"#ffb347","intensity":3},{"position":{"x":0.72,"y":0.7},"color":"#7a5cff","intensity":2}]
lightHeight
Height of the lights above the shape plane, relative to the shape — low lights graze the body, high lights flood it evenly
- Type
- number
- Default
- 0.5
lightRange
Reach of each light — the distance at which it has fallen to half strength, relative to the shape
- Type
- number
- Default
- 1.2
reach
How far from the shape the spilled light is gathered, relative to the shape — the glow fades out toward this distance
- Type
- number
- Default
- 3
core
The lit edge seen directly — the white-hot line along the rim where the lights strike
- Type
- number
- Default
- 1
wrap
How far light wraps around edges that face away from it — 0 leaves the far side dark
- Type
- number
- Default
- 0.1
shadows
Cast shadows — the body blocks each light from edges it stands in front of (keeps holes and concave pockets dark)
- Type
- boolean
- Default
- true
shadowSoftness
Penumbra width of the cast shadows — 0 is razor sharp
- Type
- number
- Default
- 0.15
bodyColor
Color of the shape itself — black for a pure occluder, lighter to see the lights land on its form
- Type
- string
- Default
- #000000
bodyLight
How much the lights illuminate the body — the bevel of a flat shape or the form of a 3D one
- Type
- number
- Default
- 0.6
bevelWidth
Width of the rounded edge a flat shape catches the light on, relative to the shape
- Type
- number
- Default
- 0.01
edgeSoftness
Softness of the shape boundary edge
- Type
- number
- Default
- 0.05
shape
Shape to render — choose from 11 built-in analytical shapes or supply a custom SDF. See the Shape Effects guide for all available shapes and their options.
- Type
- ShapeConfig
- Default
- sphere3D
shapeSdfUrl
URL to a pre-generated SDF `.bin` file — when non-empty, activates SVG mode and triggers a shader recompile. See the Shape Effects guide for how to generate an SDF from an SVG.
- Type
- string
- Default
- ""