cornerPin
Pin the four corners of the child to new positions, with true perspective between them.
cornerPin(slots: {
topLeft: ArgSpec
topRight: ArgSpec
bottomRight: ArgSpec
bottomLeft: ArgSpec
amount: ArgSpec
}): UvMapSource
Import warps from shaders/std and use warps.cornerPin.
The corners are positions in uv. amount (0–1) blends each corner from its normal place (0) to the pinned position (1). Pixels outside the pinned quad are clipped to transparent whatever the edge mode.
Parameters
| Name | Type | Notes |
|---|---|---|
slots | `{ |
topLeft: ArgSpec
topRight: ArgSpec
bottomRight: ArgSpec
bottomLeft: ArgSpec
amount: ArgSpec
}` | |
Example
map: warps.cornerPin({topLeft: p('topLeft'), topRight: p('topRight'), bottomRight: p('bottomRight'), bottomLeft: p('bottomLeft'), amount: p('amount')})
See also
perspective— Tilt the child in 3D, as if it were a card turned away from the camera.bend— Curve the child like a bent sheet seen in perspective, so its ends swell or shrink.