[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"guide-nav":3,"doc-\u002Fdocs\u002Fprimitives\u002Fwarps\u002Fbulge":145},[4,10,16,20,24,28,32,36,40,44,48,52,56,60,64,69,73,78,82,86,90,94,98,102,106,110,114,117,120,124,127,131,134,138,141],{"path":5,"title":6,"description":7,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide","Getting started","Shaders is a library of GPU effect components for Vue, React, Svelte, Solid, JavaScript and Framer, with a design editor for building with them.","code",null,{"path":11,"title":12,"description":13,"category":8,"exclude":14,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fquickstart","Quickstart","Install Shaders, render your first effect, and drive a prop from state.",[15],"js",{"path":17,"title":18,"description":19,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fcomposing-effects","Composing effects","Stack components as layers and nest them to control which layers an effect touches.",{"path":21,"title":22,"description":23,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fblending-masking","Blending and masking","Control how a layer mixes with the layers below it, and reveal one layer through another.",{"path":25,"title":26,"description":27,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fprops-reactivity","Props and reactivity","Bind props to your framework's state so effects update when it changes, and animate props with an animation library.",{"path":29,"title":30,"description":31,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fdynamic-props","Dynamic props","Drive any numeric or position prop from time, the cursor, or another layer, without writing animation code.",{"path":33,"title":34,"description":35,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Flayout-positioning","Layout and positioning","Size and place a shader in your page with CSS, as a background, a fill, or an inline block.",{"path":37,"title":38,"description":39,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Ftransforms","Transforms","Position, size, and rotate any layer inside the canvas with a bounding box, in % or px units.",{"path":41,"title":42,"description":43,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fshape-effects","Shape effects","Pick the 2D, 3D or custom SVG shape that Glass, Neon, Emboss and other shape effects draw inside.",{"path":45,"title":46,"description":47,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fcolor-space","Color space","Match colors to your design tool with the output color space, and keep bright layers from clipping with tone mapping.",{"path":49,"title":50,"description":51,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fhooks-events","Hooks and events","Run code when an effect is ready to show, and show a fallback when the GPU can't run it.",{"path":53,"title":54,"description":55,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fperformance","Performance","Learn what makes an effect expensive on the GPU and how to keep it inside the frame budget.",{"path":57,"title":58,"description":59,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fcustom-shaders","Custom components","Write your own component in TypeScript, use it like any component in the library, and write WGSL by hand when you need to.",{"path":61,"title":62,"description":63,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Ftelemetry","Telemetry","The `\u003CShader>` component occasionally sends an anonymous performance report to help us improve the engine over time.",{"path":65,"title":66,"description":67,"category":68,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fmcp","Shaders MCP","Connect your AI coding agent to Shaders so it can find, install and edit effects in your codebase.","workflows",{"path":70,"title":71,"description":72,"category":68,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fcli","Shaders CLI","Install shaders and presets into your codebase as component files, and keep them in sync with the design editor.",{"path":74,"title":75,"description":76,"category":77,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fquick-tour-of-the-design-editor","Quick tour of the design editor","A short walkthrough of the full Shaders workflow, from designing on the infinite canvas to exporting code.","editor",{"path":79,"title":80,"description":81,"category":77,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fintro-to-the-interface","Intro to the interface","A tour of the design editor interface: the canvas, layers, the Properties panel, and the ways to share and export.",{"path":83,"title":84,"description":85,"category":77,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fcomposing-your-first-shader-effect","Composing your first shader effect","Building a first shader effect in the design editor by stacking and nesting components as layers.",{"path":87,"title":88,"description":89,"category":77,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fmasking-and-blending","Masking and blending","How blend modes and masks combine components in the design editor.",{"path":91,"title":92,"description":93,"category":77,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fdynamic-prop-mapping","Dynamic prop mapping","Turning static props into dynamic ones in the design editor: mapping one layer's output into another's prop, following the cursor, or animating automatically.",{"path":95,"title":96,"description":97,"category":77,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fcustom-media-and-transformations","Custom media and transformations","Uploading images, videos, and SVG files to the media gallery, adding them to a composition, and placing them with transformations.",{"path":99,"title":100,"description":101,"category":77,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Finstalling-a-shader-via-mcp","Installing a shader via MCP","Installing a shader from the design editor into a hero section with the Shaders MCP.",{"path":103,"title":104,"description":105,"category":77,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fexploring-shape-effects","Exploring shape effects","Applying shape effects such as liquid glass, liquid metal, and glowing edges to built-in shapes and your own SVG.",{"path":107,"title":108,"description":109,"category":77,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fglass-component-spotlight","Component spotlight: Glass","A short look at the Glass component and the liquid-glass look it creates.",{"path":111,"title":112,"description":113,"category":77,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fdigital-looks-component-spotlight","Component spotlight: Digital looks","A look at the digital stylization components for glitchy, futuristic, or technical effects.",{"path":115,"title":12,"description":116,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fjs\u002Fquickstart","Install Shaders without a framework, render your first effect on a canvas, and update props at runtime.",{"path":118,"title":12,"description":119,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Freact\u002Fquickstart","Install Shaders in a React app, render your first effect, and drive a prop from state.",{"path":121,"title":122,"description":123,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Freact\u002Fssr","Next.js and SSR","Render Shaders in Next.js and other React SSR apps by keeping each shader on the client.",{"path":125,"title":12,"description":126,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fsolid\u002Fquickstart","Install Shaders in a Solid app, render your first effect, and drive a prop from a signal.",{"path":128,"title":129,"description":130,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fsolid\u002Fssr","SolidStart and SSR","Render Shaders in SolidStart and other Solid SSR apps by keeping each shader on the client.",{"path":132,"title":12,"description":133,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fsvelte\u002Fquickstart","Install Shaders in a Svelte app, render your first effect, and drive a prop from state.",{"path":135,"title":136,"description":137,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fsvelte\u002Fssr","SvelteKit and SSR","Render Shaders in SvelteKit and other Svelte SSR apps, where each shader already waits for the browser.",{"path":139,"title":12,"description":140,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fvue\u002Fquickstart","Install Shaders in a Vue app, render your first effect, and drive a prop from a ref.",{"path":142,"title":143,"description":144,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fvue\u002Fssr","Nuxt and SSR","Render Shaders in Nuxt and other Vue SSR apps by keeping each shader on the client.",{"id":146,"title":147,"body":148,"categoryId":188,"categorySlug":188,"categoryTitle":370,"curated":371,"description":372,"editUrl":9,"extension":373,"group":374,"groupTitle":375,"kind":376,"meta":377,"navigation":378,"path":379,"seo":380,"sourceUrl":381,"stem":382,"wordCount":9,"__hash__":383},"primitives\u002Fdocs\u002Fprimitives\u002F20.warps\u002F2.bulge.md","bulge",{"type":149,"value":150,"toc":363},"minimark",[151,154,162,183,197,211,216,253,257,317,321,349,353,359],[152,153,147],"h1",{"id":147},[155,156,157,158,161],"p",{},"Magnify or pinch the child inside a disc around ",[8,159,160],{},"center",".",[163,164,169],"pre",{"className":165,"code":166,"language":167,"meta":168,"style":168},"language-ts shiki shiki-themes github-dark","bulge(slots: {center: ArgSpec; strength: ArgSpec; radius: ArgSpec; falloff: ArgSpec}): UvMapSource\n","ts","",[8,170,171],{"__ignoreMap":168},[172,173,176,179],"span",{"class":174,"line":175},"line",1,[172,177,147],{"class":178},"svObZ",[172,180,182],{"class":181},"s95oV","(slots: {center: ArgSpec; strength: ArgSpec; radius: ArgSpec; falloff: ArgSpec}): UvMapSource\n",[155,184,185,186,189,190,193,194,161],{},"Import ",[8,187,188],{},"warps"," from ",[8,191,192],{},"shaders\u002Fstd"," and use ",[8,195,196],{},"warps.bulge",[155,198,199,202,203,206,207,210],{},[8,200,201],{},"strength"," runs −1 to 1: positive bulges out, negative pinches in. ",[8,204,205],{},"radius"," sets the size of the disc (1 reaches about half the canvas height). ",[8,208,209],{},"falloff"," runs 0 (hard edge) to 1 (soft).",[212,213,215],"h2",{"id":214},"parameters","Parameters",[217,218,219,235],"table",{},[220,221,222],"thead",{},[223,224,225,229,232],"tr",{},[226,227,228],"th",{},"Name",[226,230,231],{},"Type",[226,233,234],{},"Notes",[236,237,238],"tbody",{},[223,239,240,246,251],{},[241,242,243],"td",{},[8,244,245],{},"slots",[241,247,248],{},[8,249,250],{},"{center: ArgSpec; strength: ArgSpec; radius: ArgSpec; falloff: ArgSpec}",[241,252],{},[212,254,256],{"id":255},"example","Example",[163,258,260],{"className":165,"code":259,"language":167,"meta":168,"style":168},"map: warps.bulge({center: p('center'), strength: p('strength'), radius: p('radius'), falloff: p('falloff')})\n",[8,261,262],{"__ignoreMap":168},[172,263,264,267,270,272,275,277,280,284,287,289,291,294,297,299,301,304,307,309,311,314],{"class":174,"line":175},[172,265,266],{"class":178},"map",[172,268,269],{"class":181},": warps.",[172,271,147],{"class":178},[172,273,274],{"class":181},"({center: ",[172,276,155],{"class":178},[172,278,279],{"class":181},"(",[172,281,283],{"class":282},"sU2Wk","'center'",[172,285,286],{"class":181},"), strength: ",[172,288,155],{"class":178},[172,290,279],{"class":181},[172,292,293],{"class":282},"'strength'",[172,295,296],{"class":181},"), radius: ",[172,298,155],{"class":178},[172,300,279],{"class":181},[172,302,303],{"class":282},"'radius'",[172,305,306],{"class":181},"), falloff: ",[172,308,155],{"class":178},[172,310,279],{"class":181},[172,312,313],{"class":282},"'falloff'",[172,315,316],{"class":181},")})\n",[212,318,320],{"id":319},"see-also","See also",[322,323,324,338],"ul",{},[325,326,327,334,335,337],"li",{},[328,329,331],"a",{"href":330},"\u002Fdocs\u002Fprimitives\u002Fwarps\u002Ftwirl",[8,332,333],{},"twirl"," — Twist the child around ",[8,336,160],{},", turning more the farther a pixel is from it.",[325,339,340,346,347,161],{},[328,341,343],{"href":342},"\u002Fdocs\u002Fprimitives\u002Fwarps\u002Fstretch",[8,344,345],{},"stretch"," — Stretch the child along one direction, starting at ",[8,348,160],{},[212,350,352],{"id":351},"used-by","Used by",[155,354,355],{},[328,356,358],{"href":357},"\u002Fdocs\u002Fcomponents\u002Fbulge","Bulge",[360,361,362],"style",{},"html pre.shiki code .svObZ, html code.shiki .svObZ{--shiki-default:#B392F0}html pre.shiki code .s95oV, html code.shiki .s95oV{--shiki-default:#E1E4E8}html .default .shiki span {color: var(--shiki-default);background: var(--shiki-default-bg);font-style: var(--shiki-default-font-style);font-weight: var(--shiki-default-font-weight);text-decoration: var(--shiki-default-text-decoration);}html .shiki span {color: var(--shiki-default);background: var(--shiki-default-bg);font-style: var(--shiki-default-font-style);font-weight: var(--shiki-default-font-weight);text-decoration: var(--shiki-default-text-decoration);}html pre.shiki code .sU2Wk, html code.shiki .sU2Wk{--shiki-default:#9ECBFF}",{"title":168,"searchDepth":364,"depth":364,"links":365},2,[366,367,368,369],{"id":214,"depth":364,"text":215},{"id":255,"depth":364,"text":256},{"id":319,"depth":364,"text":320},{"id":351,"depth":364,"text":352},"Warps",false,"Magnify or pinch the child inside a disc around `center`.","md","space","Shapes, frames & warps","function",{},true,"\u002Fdocs\u002Fprimitives\u002Fwarps\u002Fbulge",{"title":147,"description":372},"https:\u002F\u002Fgithub.com\u002Fshader-effects-inc\u002Fshaders\u002Fblob\u002Fmain\u002Fpackages\u002Fcore\u002Fsrc\u002Fstd\u002Fwarps.ts#L140","docs\u002Fprimitives\u002F20.warps\u002F2.bulge","ZSZTlXGro-m55rjCNps0lY4s4p4r8-6DupfjFyPIJrg"]