[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"guide-nav":3,"doc-\u002Fdocs\u002Fprimitives\u002Fsim-grids\u002Fop-sortpass":145},[4,10,16,20,24,28,32,36,40,44,48,52,56,60,64,69,73,78,82,86,90,94,98,102,106,110,114,117,120,124,127,131,134,138,141],{"path":5,"title":6,"description":7,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide","Getting started","Shaders is a library of GPU effect components for Vue, React, Svelte, Solid, JavaScript and Framer, with a design editor for building with them.","code",null,{"path":11,"title":12,"description":13,"category":8,"exclude":14,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fquickstart","Quickstart","Install Shaders, render your first effect, and drive a prop from state.",[15],"js",{"path":17,"title":18,"description":19,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fcomposing-effects","Composing effects","Stack components as layers and nest them to control which layers an effect touches.",{"path":21,"title":22,"description":23,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fblending-masking","Blending and masking","Control how a layer mixes with the layers below it, and reveal one layer through another.",{"path":25,"title":26,"description":27,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fprops-reactivity","Props and reactivity","Bind props to your framework's state so effects update when it changes, and animate props with an animation library.",{"path":29,"title":30,"description":31,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fdynamic-props","Dynamic props","Drive any numeric or position prop from time, the cursor, or another layer, without writing animation code.",{"path":33,"title":34,"description":35,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Flayout-positioning","Layout and positioning","Size and place a shader in your page with CSS, as a background, a fill, or an inline block.",{"path":37,"title":38,"description":39,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Ftransforms","Transforms","Position, size, and rotate any layer inside the canvas with a bounding box, in % or px units.",{"path":41,"title":42,"description":43,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fshape-effects","Shape effects","Pick the 2D, 3D or custom SVG shape that Glass, Neon, Emboss and other shape effects draw inside.",{"path":45,"title":46,"description":47,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fcolor-space","Color space","Match colors to your design tool with the output color space, and keep bright layers from clipping with tone mapping.",{"path":49,"title":50,"description":51,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fhooks-events","Hooks and events","Run code when an effect is ready to show, and show a fallback when the GPU can't run it.",{"path":53,"title":54,"description":55,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fperformance","Performance","Learn what makes an effect expensive on the GPU and how to keep it inside the frame budget.",{"path":57,"title":58,"description":59,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fcustom-shaders","Custom components","Write your own component in TypeScript, use it like any component in the library, and write WGSL by hand when you need to.",{"path":61,"title":62,"description":63,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Ftelemetry","Telemetry","The `\u003CShader>` component occasionally sends an anonymous performance report to help us improve the engine over time.",{"path":65,"title":66,"description":67,"category":68,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fmcp","Shaders MCP","Connect your AI coding agent to Shaders so it can find, install and edit effects in your codebase.","workflows",{"path":70,"title":71,"description":72,"category":68,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fcli","Shaders CLI","Install shaders and presets into your codebase as component files, and keep them in sync with the design editor.",{"path":74,"title":75,"description":76,"category":77,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fquick-tour-of-the-design-editor","Quick tour of the design editor","A short walkthrough of the full Shaders workflow, from designing on the infinite canvas to exporting code.","editor",{"path":79,"title":80,"description":81,"category":77,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fintro-to-the-interface","Intro to the interface","A tour of the design editor interface: the canvas, layers, the Properties panel, and the ways to share and export.",{"path":83,"title":84,"description":85,"category":77,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fcomposing-your-first-shader-effect","Composing your first shader effect","Building a first shader effect in the design editor by stacking and nesting components as layers.",{"path":87,"title":88,"description":89,"category":77,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fmasking-and-blending","Masking and blending","How blend modes and masks combine components in the design editor.",{"path":91,"title":92,"description":93,"category":77,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fdynamic-prop-mapping","Dynamic prop mapping","Turning static props into dynamic ones in the design editor: mapping one layer's output into another's prop, following the cursor, or animating automatically.",{"path":95,"title":96,"description":97,"category":77,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fcustom-media-and-transformations","Custom media and transformations","Uploading images, videos, and SVG files to the media gallery, adding them to a composition, and placing them with transformations.",{"path":99,"title":100,"description":101,"category":77,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Finstalling-a-shader-via-mcp","Installing a shader via MCP","Installing a shader from the design editor into a hero section with the Shaders MCP.",{"path":103,"title":104,"description":105,"category":77,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fexploring-shape-effects","Exploring shape effects","Applying shape effects such as liquid glass, liquid metal, and glowing edges to built-in shapes and your own SVG.",{"path":107,"title":108,"description":109,"category":77,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fglass-component-spotlight","Component spotlight: Glass","A short look at the Glass component and the liquid-glass look it creates.",{"path":111,"title":112,"description":113,"category":77,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fdigital-looks-component-spotlight","Component spotlight: Digital looks","A look at the digital stylization components for glitchy, futuristic, or technical effects.",{"path":115,"title":12,"description":116,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fjs\u002Fquickstart","Install Shaders without a framework, render your first effect on a canvas, and update props at runtime.",{"path":118,"title":12,"description":119,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Freact\u002Fquickstart","Install Shaders in a React app, render your first effect, and drive a prop from state.",{"path":121,"title":122,"description":123,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Freact\u002Fssr","Next.js and SSR","Render Shaders in Next.js and other React SSR apps by keeping each shader on the client.",{"path":125,"title":12,"description":126,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fsolid\u002Fquickstart","Install Shaders in a Solid app, render your first effect, and drive a prop from a signal.",{"path":128,"title":129,"description":130,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fsolid\u002Fssr","SolidStart and SSR","Render Shaders in SolidStart and other Solid SSR apps by keeping each shader on the client.",{"path":132,"title":12,"description":133,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fsvelte\u002Fquickstart","Install Shaders in a Svelte app, render your first effect, and drive a prop from state.",{"path":135,"title":136,"description":137,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fsvelte\u002Fssr","SvelteKit and SSR","Render Shaders in SvelteKit and other Svelte SSR apps, where each shader already waits for the browser.",{"path":139,"title":12,"description":140,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fvue\u002Fquickstart","Install Shaders in a Vue app, render your first effect, and drive a prop from a ref.",{"path":142,"title":143,"description":144,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fvue\u002Fssr","Nuxt and SSR","Render Shaders in Nuxt and other Vue SSR apps by keeping each shader on the client.",{"id":146,"title":147,"body":148,"categoryId":490,"categorySlug":491,"categoryTitle":492,"curated":493,"description":494,"editUrl":9,"extension":495,"group":496,"groupTitle":497,"kind":498,"meta":499,"navigation":500,"path":501,"seo":502,"sourceUrl":503,"stem":504,"wordCount":9,"__hash__":505},"primitives\u002Fdocs\u002Fprimitives\u002F37.sim-grids\u002F8.op-sortpass.md","op.sortPass",{"type":149,"value":150,"toc":483},"minimark",[151,155,163,252,267,277,282,319,323,428,438,442,469,473,479],[152,153,147],"h1",{"id":154},"opsortpass",[156,157,158,159,162],"p",{},"A compare-and-swap sort that converges a little more every frame: ",[8,160,161],{},"passes"," swaps per frame, alternating odd and even pairs and the two buffers.",[164,165,170],"pre",{"className":166,"code":167,"language":168,"meta":169,"style":169},"language-ts shiki shiki-themes github-dark","op.sortPass(opts: {passes: (f: GridFrame) => number; pass: (parity: 0 | 1, side: 'A' | 'B') => ComputeStep}): SortPassStage\n","ts","",[8,171,172],{"__ignoreMap":169},[173,174,177,181,185,188,190,193,197,201,204,207,210,213,216,218,222,225,228,231,234,236,240,242,245,247,249],"span",{"class":175,"line":176},"line",1,[173,178,180],{"class":179},"s95oV","op.",[173,182,184],{"class":183},"svObZ","sortPass",[173,186,187],{"class":179},"(opts: {",[173,189,161],{"class":183},[173,191,192],{"class":179},": (",[173,194,196],{"class":195},"s9osk","f",[173,198,200],{"class":199},"snl16",":",[173,202,203],{"class":183}," GridFrame",[173,205,206],{"class":179},") ",[173,208,209],{"class":199},"=>",[173,211,212],{"class":179}," number; pass: (",[173,214,215],{"class":195},"parity",[173,217,200],{"class":199},[173,219,221],{"class":220},"sDLfK"," 0",[173,223,224],{"class":199}," |",[173,226,227],{"class":220}," 1",[173,229,230],{"class":179},", ",[173,232,233],{"class":195},"side",[173,235,200],{"class":199},[173,237,239],{"class":238},"sU2Wk"," 'A'",[173,241,224],{"class":199},[173,243,244],{"class":238}," 'B'",[173,246,206],{"class":179},[173,248,209],{"class":199},[173,250,251],{"class":179}," ComputeStep}): SortPassStage\n",[156,253,254,255,258,259,262,263,266],{},"Import ",[8,256,257],{},"sim"," from ",[8,260,261],{},"shaders\u002Fstd"," and use ",[8,264,265],{},"sim.grids.op.sortPass",".",[156,268,269,272,273,276],{},[8,270,271],{},"side()"," tells ",[8,274,275],{},"publish"," which buffer holds the current order.",[278,279,281],"h2",{"id":280},"parameters","Parameters",[283,284,285,301],"table",{},[286,287,288],"thead",{},[289,290,291,295,298],"tr",{},[292,293,294],"th",{},"Name",[292,296,297],{},"Type",[292,299,300],{},"Notes",[302,303,304],"tbody",{},[289,305,306,312,317],{},[307,308,309],"td",{},[8,310,311],{},"opts",[307,313,314],{},[8,315,316],{},"{passes: (f: GridFrame) => number; pass: (parity: 0 | 1, side: 'A' | 'B') => ComputeStep}",[307,318],{},[278,320,322],{"id":321},"example","Example",[164,324,326],{"className":166,"code":325,"language":168,"meta":169,"style":169},"const sort = op.sortPass({passes: () => 1 + Math.round(strength * 4), pass: (parity, side) => (parity ? swap1 : swap0).with(side === 'A' ? groupAB : groupBA)})\n",[8,327,328],{"__ignoreMap":169},[173,329,330,333,336,339,342,344,347,349,352,354,356,359,362,365,368,371,374,377,380,382,384,386,388,390,392,395,398,401,403,406,409,412,415,417,420,423,425],{"class":175,"line":176},[173,331,332],{"class":199},"const",[173,334,335],{"class":220}," sort",[173,337,338],{"class":199}," =",[173,340,341],{"class":179}," op.",[173,343,184],{"class":183},[173,345,346],{"class":179},"({",[173,348,161],{"class":183},[173,350,351],{"class":179},": () ",[173,353,209],{"class":199},[173,355,227],{"class":220},[173,357,358],{"class":199}," +",[173,360,361],{"class":179}," Math.",[173,363,364],{"class":183},"round",[173,366,367],{"class":179},"(strength ",[173,369,370],{"class":199},"*",[173,372,373],{"class":220}," 4",[173,375,376],{"class":179},"), ",[173,378,379],{"class":183},"pass",[173,381,192],{"class":179},[173,383,215],{"class":195},[173,385,230],{"class":179},[173,387,233],{"class":195},[173,389,206],{"class":179},[173,391,209],{"class":199},[173,393,394],{"class":179}," (parity ",[173,396,397],{"class":199},"?",[173,399,400],{"class":179}," swap1 ",[173,402,200],{"class":199},[173,404,405],{"class":179}," swap0).",[173,407,408],{"class":183},"with",[173,410,411],{"class":179},"(side ",[173,413,414],{"class":199},"===",[173,416,239],{"class":238},[173,418,419],{"class":199}," ?",[173,421,422],{"class":179}," groupAB ",[173,424,200],{"class":199},[173,426,427],{"class":179}," groupBA)})\n",[429,430,431],"blockquote",{},[156,432,433,437],{},[434,435,436],"strong",{},"Tip."," The alternation continues across frames instead of restarting, which is what makes the sort settle bit by bit.",[278,439,441],{"id":440},"see-also","See also",[443,444,445,456],"ul",{},[446,447,448,455],"li",{},[449,450,452],"a",{"href":451},"\u002Fdocs\u002Fprimitives\u002Fsim-grids\u002Fop-publish",[8,453,454],{},"op.publish"," — The last stage: write the state into the texture the layer samples.",[446,457,458,464,465,468],{},[449,459,461],{"href":460},"\u002Fdocs\u002Fprimitives\u002Fsim-grids\u002Fop-iterate",[8,462,463],{},"op.iterate"," — Run a step ",[8,466,467],{},"count"," times this frame.",[278,470,472],{"id":471},"used-by","Used by",[156,474,475],{},[449,476,478],{"href":477},"\u002Fdocs\u002Fcomponents\u002Fpixelsort","PixelSort",[480,481,482],"style",{},"html pre.shiki code .s95oV, html code.shiki .s95oV{--shiki-default:#E1E4E8}html pre.shiki code .svObZ, html code.shiki .svObZ{--shiki-default:#B392F0}html pre.shiki code .s9osk, html code.shiki .s9osk{--shiki-default:#FFAB70}html pre.shiki code .snl16, html code.shiki .snl16{--shiki-default:#F97583}html pre.shiki code .sDLfK, html code.shiki .sDLfK{--shiki-default:#79B8FF}html pre.shiki code .sU2Wk, html code.shiki .sU2Wk{--shiki-default:#9ECBFF}html .default .shiki span {color: var(--shiki-default);background: var(--shiki-default-bg);font-style: var(--shiki-default-font-style);font-weight: var(--shiki-default-font-weight);text-decoration: var(--shiki-default-text-decoration);}html .shiki span {color: var(--shiki-default);background: var(--shiki-default-bg);font-style: var(--shiki-default-font-style);font-weight: var(--shiki-default-font-weight);text-decoration: var(--shiki-default-text-decoration);}",{"title":169,"searchDepth":484,"depth":484,"links":485},2,[486,487,488,489],{"id":280,"depth":484,"text":281},{"id":321,"depth":484,"text":322},{"id":440,"depth":484,"text":441},{"id":471,"depth":484,"text":472},"sim.grids","sim-grids","Grid programs",false,"A compare-and-swap sort that converges a little more every frame: `passes` swaps per frame, alternating odd and even pairs and the two buffers.","md","simulation","Simulation","function",{},true,"\u002Fdocs\u002Fprimitives\u002Fsim-grids\u002Fop-sortpass",{"title":147,"description":494},"https:\u002F\u002Fgithub.com\u002Fshader-effects-inc\u002Fshaders\u002Fblob\u002Fmain\u002Fpackages\u002Fcore\u002Fsrc\u002Fstd\u002Fsim\u002Fgrids.ts#L362","docs\u002Fprimitives\u002F37.sim-grids\u002F8.op-sortpass","OUBEAnGZphIWoyqRToL8aSC8hmT9jIrCtjVKSOxtJ3c"]