[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"guide-nav":3,"doc-\u002Fdocs\u002Fprimitives\u002Fsim-grids\u002Fop-iterate":145},[4,10,16,20,24,28,32,36,40,44,48,52,56,60,64,69,73,78,82,86,90,94,98,102,106,110,114,117,120,124,127,131,134,138,141],{"path":5,"title":6,"description":7,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide","Getting started","Shaders is a library of GPU effect components for Vue, React, Svelte, Solid, JavaScript and Framer, with a design editor for building with them.","code",null,{"path":11,"title":12,"description":13,"category":8,"exclude":14,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fquickstart","Quickstart","Install Shaders, render your first effect, and drive a prop from state.",[15],"js",{"path":17,"title":18,"description":19,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fcomposing-effects","Composing effects","Stack components as layers and nest them to control which layers an effect touches.",{"path":21,"title":22,"description":23,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fblending-masking","Blending and masking","Control how a layer mixes with the layers below it, and reveal one layer through another.",{"path":25,"title":26,"description":27,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fprops-reactivity","Props and reactivity","Bind props to your framework's state so effects update when it changes, and animate props with an animation library.",{"path":29,"title":30,"description":31,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fdynamic-props","Dynamic props","Drive any numeric or position prop from time, the cursor, or another layer, without writing animation code.",{"path":33,"title":34,"description":35,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Flayout-positioning","Layout and positioning","Size and place a shader in your page with CSS, as a background, a fill, or an inline block.",{"path":37,"title":38,"description":39,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Ftransforms","Transforms","Position, size, and rotate any layer inside the canvas with a bounding box, in % or px units.",{"path":41,"title":42,"description":43,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fshape-effects","Shape effects","Pick the 2D, 3D or custom SVG shape that Glass, Neon, Emboss and other shape effects draw inside.",{"path":45,"title":46,"description":47,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fcolor-space","Color space","Match colors to your design tool with the output color space, and keep bright layers from clipping with tone mapping.",{"path":49,"title":50,"description":51,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fhooks-events","Hooks and events","Run code when an effect is ready to show, and show a fallback when the GPU can't run it.",{"path":53,"title":54,"description":55,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fperformance","Performance","Learn what makes an effect expensive on the GPU and how to keep it inside the frame budget.",{"path":57,"title":58,"description":59,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fcustom-shaders","Custom components","Write your own component in TypeScript, use it like any component in the library, and write WGSL by hand when you need to.",{"path":61,"title":62,"description":63,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Ftelemetry","Telemetry","The `\u003CShader>` component occasionally sends an anonymous performance report to help us improve the engine over time.",{"path":65,"title":66,"description":67,"category":68,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fmcp","Shaders MCP","Connect your AI coding agent to Shaders so it can find, install and edit effects in your codebase.","workflows",{"path":70,"title":71,"description":72,"category":68,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fcli","Shaders CLI","Install shaders and presets into your codebase as component files, and keep them in sync with the design editor.",{"path":74,"title":75,"description":76,"category":77,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fquick-tour-of-the-design-editor","Quick tour of the design editor","A short walkthrough of the full Shaders workflow, from designing on the infinite canvas to exporting code.","editor",{"path":79,"title":80,"description":81,"category":77,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fintro-to-the-interface","Intro to the interface","A tour of the design editor interface: the canvas, layers, the Properties panel, and the ways to share and export.",{"path":83,"title":84,"description":85,"category":77,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fcomposing-your-first-shader-effect","Composing your first shader effect","Building a first shader effect in the design editor by stacking and nesting components as layers.",{"path":87,"title":88,"description":89,"category":77,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fmasking-and-blending","Masking and blending","How blend modes and masks combine components in the design editor.",{"path":91,"title":92,"description":93,"category":77,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fdynamic-prop-mapping","Dynamic prop mapping","Turning static props into dynamic ones in the design editor: mapping one layer's output into another's prop, following the cursor, or animating automatically.",{"path":95,"title":96,"description":97,"category":77,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fcustom-media-and-transformations","Custom media and transformations","Uploading images, videos, and SVG files to the media gallery, adding them to a composition, and placing them with transformations.",{"path":99,"title":100,"description":101,"category":77,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Finstalling-a-shader-via-mcp","Installing a shader via MCP","Installing a shader from the design editor into a hero section with the Shaders MCP.",{"path":103,"title":104,"description":105,"category":77,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fexploring-shape-effects","Exploring shape effects","Applying shape effects such as liquid glass, liquid metal, and glowing edges to built-in shapes and your own SVG.",{"path":107,"title":108,"description":109,"category":77,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fglass-component-spotlight","Component spotlight: Glass","A short look at the Glass component and the liquid-glass look it creates.",{"path":111,"title":112,"description":113,"category":77,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fdigital-looks-component-spotlight","Component spotlight: Digital looks","A look at the digital stylization components for glitchy, futuristic, or technical effects.",{"path":115,"title":12,"description":116,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fjs\u002Fquickstart","Install Shaders without a framework, render your first effect on a canvas, and update props at runtime.",{"path":118,"title":12,"description":119,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Freact\u002Fquickstart","Install Shaders in a React app, render your first effect, and drive a prop from state.",{"path":121,"title":122,"description":123,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Freact\u002Fssr","Next.js and SSR","Render Shaders in Next.js and other React SSR apps by keeping each shader on the client.",{"path":125,"title":12,"description":126,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fsolid\u002Fquickstart","Install Shaders in a Solid app, render your first effect, and drive a prop from a signal.",{"path":128,"title":129,"description":130,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fsolid\u002Fssr","SolidStart and SSR","Render Shaders in SolidStart and other Solid SSR apps by keeping each shader on the client.",{"path":132,"title":12,"description":133,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fsvelte\u002Fquickstart","Install Shaders in a Svelte app, render your first effect, and drive a prop from state.",{"path":135,"title":136,"description":137,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fsvelte\u002Fssr","SvelteKit and SSR","Render Shaders in SvelteKit and other Svelte SSR apps, where each shader already waits for the browser.",{"path":139,"title":12,"description":140,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fvue\u002Fquickstart","Install Shaders in a Vue app, render your first effect, and drive a prop from a ref.",{"path":142,"title":143,"description":144,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fvue\u002Fssr","Nuxt and SSR","Render Shaders in Nuxt and other Vue SSR apps by keeping each shader on the client.",{"id":146,"title":147,"body":148,"categoryId":482,"categorySlug":483,"categoryTitle":484,"curated":485,"description":486,"editUrl":9,"extension":487,"group":488,"groupTitle":489,"kind":490,"meta":491,"navigation":492,"path":493,"seo":494,"sourceUrl":495,"stem":496,"wordCount":9,"__hash__":497},"primitives\u002Fdocs\u002Fprimitives\u002F37.sim-grids\u002F6.op-iterate.md","op.iterate",{"type":149,"value":150,"toc":475},"minimark",[151,155,163,252,267,277,282,319,323,420,430,434,461,465,471],[152,153,147],"h1",{"id":154},"opiterate",[156,157,158,159,162],"p",{},"Run a step ",[8,160,161],{},"count"," times this frame.",[164,165,170],"pre",{"className":166,"code":167,"language":168,"meta":169,"style":169},"language-ts shiki shiki-themes github-dark","op.iterate(opts: {count: (f: GridFrame) => number; step: (i: number, nodes: ComputeStep[], f: GridFrame) => void}): GridStage\n","ts","",[8,171,172],{"__ignoreMap":169},[173,174,177,181,185,188,190,193,197,201,204,207,210,213,216,218,222,225,228,230,233,236,238,240,242,244,246,249],"span",{"class":175,"line":176},"line",1,[173,178,180],{"class":179},"s95oV","op.",[173,182,184],{"class":183},"svObZ","iterate",[173,186,187],{"class":179},"(opts: {",[173,189,161],{"class":183},[173,191,192],{"class":179},": (",[173,194,196],{"class":195},"s9osk","f",[173,198,200],{"class":199},"snl16",":",[173,202,203],{"class":183}," GridFrame",[173,205,206],{"class":179},") ",[173,208,209],{"class":199},"=>",[173,211,212],{"class":179}," number; step: (",[173,214,215],{"class":195},"i",[173,217,200],{"class":199},[173,219,221],{"class":220},"sDLfK"," number",[173,223,224],{"class":179},", ",[173,226,227],{"class":195},"nodes",[173,229,200],{"class":199},[173,231,232],{"class":183}," ComputeStep",[173,234,235],{"class":179},"[], ",[173,237,196],{"class":195},[173,239,200],{"class":199},[173,241,203],{"class":183},[173,243,206],{"class":179},[173,245,209],{"class":199},[173,247,248],{"class":199}," void",[173,250,251],{"class":179},"}): GridStage\n",[156,253,254,255,258,259,262,263,266],{},"Import ",[8,256,257],{},"sim"," from ",[8,260,261],{},"shaders\u002Fstd"," and use ",[8,264,265],{},"sim.grids.op.iterate",".",[156,268,269,270,273,274,276],{},"Your ",[8,271,272],{},"step"," adds the pass for iteration ",[8,275,215],{}," and picks which buffer it reads and writes.",[278,279,281],"h2",{"id":280},"parameters","Parameters",[283,284,285,301],"table",{},[286,287,288],"thead",{},[289,290,291,295,298],"tr",{},[292,293,294],"th",{},"Name",[292,296,297],{},"Type",[292,299,300],{},"Notes",[302,303,304],"tbody",{},[289,305,306,312,317],{},[307,308,309],"td",{},[8,310,311],{},"opts",[307,313,314],{},[8,315,316],{},"{count: (f: GridFrame) => number; step: (i: number, nodes: ComputeStep[], f: GridFrame) => void}",[307,318],{},[278,320,322],{"id":321},"example","Example",[164,324,326],{"className":166,"code":325,"language":168,"meta":169,"style":169},"op.iterate({count: (f) => Math.round(f.num('speed', 8)), step: (i, nodes) => nodes.push(react.with(i % 2 ? groupBA : groupAB))})\n",[8,327,328],{"__ignoreMap":169},[173,329,330,332,334,337,339,341,343,345,347,350,353,356,359,362,366,368,371,374,376,378,380,382,384,386,388,391,394,397,400,403,406,409,412,415,417],{"class":175,"line":176},[173,331,180],{"class":179},[173,333,184],{"class":183},[173,335,336],{"class":179},"({",[173,338,161],{"class":183},[173,340,192],{"class":179},[173,342,196],{"class":195},[173,344,206],{"class":179},[173,346,209],{"class":199},[173,348,349],{"class":179}," Math.",[173,351,352],{"class":183},"round",[173,354,355],{"class":179},"(f.",[173,357,358],{"class":183},"num",[173,360,361],{"class":179},"(",[173,363,365],{"class":364},"sU2Wk","'speed'",[173,367,224],{"class":179},[173,369,370],{"class":220},"8",[173,372,373],{"class":179},")), ",[173,375,272],{"class":183},[173,377,192],{"class":179},[173,379,215],{"class":195},[173,381,224],{"class":179},[173,383,227],{"class":195},[173,385,206],{"class":179},[173,387,209],{"class":199},[173,389,390],{"class":179}," nodes.",[173,392,393],{"class":183},"push",[173,395,396],{"class":179},"(react.",[173,398,399],{"class":183},"with",[173,401,402],{"class":179},"(i ",[173,404,405],{"class":199},"%",[173,407,408],{"class":220}," 2",[173,410,411],{"class":199}," ?",[173,413,414],{"class":179}," groupBA ",[173,416,200],{"class":199},[173,418,419],{"class":179}," groupAB))})\n",[421,422,423],"blockquote",{},[156,424,425,429],{},[426,427,428],"strong",{},"Tip."," A reaction-diffusion field reads smoother when you raise the iteration count than when you raise the step size.",[278,431,433],{"id":432},"see-also","See also",[435,436,437,448],"ul",{},[438,439,440,447],"li",{},[441,442,444],"a",{"href":443},"\u002Fdocs\u002Fprimitives\u002Fsim-grids\u002Fop-pass",[8,445,446],{},"op.pass"," — One GPU pass, the same every frame.",[438,449,450,456,457,460],{},[441,451,453],{"href":452},"\u002Fdocs\u002Fprimitives\u002Fsim-grids\u002Fop-sortpass",[8,454,455],{},"op.sortPass"," — A compare-and-swap sort that converges a little more every frame: ",[8,458,459],{},"passes"," swaps per frame, alternating odd and even pairs and the two buffers.",[278,462,464],{"id":463},"used-by","Used by",[156,466,467],{},[441,468,470],{"href":469},"\u002Fdocs\u002Fcomponents\u002Freactiondiffusion","ReactionDiffusion",[472,473,474],"style",{},"html pre.shiki code .s95oV, html code.shiki .s95oV{--shiki-default:#E1E4E8}html pre.shiki code .svObZ, html code.shiki .svObZ{--shiki-default:#B392F0}html pre.shiki code .s9osk, html code.shiki .s9osk{--shiki-default:#FFAB70}html pre.shiki code .snl16, html code.shiki .snl16{--shiki-default:#F97583}html pre.shiki code .sDLfK, html code.shiki .sDLfK{--shiki-default:#79B8FF}html .default .shiki span {color: var(--shiki-default);background: var(--shiki-default-bg);font-style: var(--shiki-default-font-style);font-weight: var(--shiki-default-font-weight);text-decoration: var(--shiki-default-text-decoration);}html .shiki span {color: var(--shiki-default);background: var(--shiki-default-bg);font-style: var(--shiki-default-font-style);font-weight: var(--shiki-default-font-weight);text-decoration: var(--shiki-default-text-decoration);}html pre.shiki code .sU2Wk, html code.shiki .sU2Wk{--shiki-default:#9ECBFF}",{"title":169,"searchDepth":476,"depth":476,"links":477},2,[478,479,480,481],{"id":280,"depth":476,"text":281},{"id":321,"depth":476,"text":322},{"id":432,"depth":476,"text":433},{"id":463,"depth":476,"text":464},"sim.grids","sim-grids","Grid programs",false,"Run a step `count` times this frame.","md","simulation","Simulation","function",{},true,"\u002Fdocs\u002Fprimitives\u002Fsim-grids\u002Fop-iterate",{"title":147,"description":486},"https:\u002F\u002Fgithub.com\u002Fshader-effects-inc\u002Fshaders\u002Fblob\u002Fmain\u002Fpackages\u002Fcore\u002Fsrc\u002Fstd\u002Fsim\u002Fgrids.ts#L338","docs\u002Fprimitives\u002F37.sim-grids\u002F6.op-iterate","y4_CSOryh-Ut48w-SyLe4SbCWLwuZbqzOpxqbqkWUso"]