r3SubCellOffset
A tiny offset for frame frameIdx, within one grid cell, that force.pressure reads to keep its density grid from lining up with the shape.
r3SubCellOffset(frameIdx: number, cell: number): {x: number; y: number; z: number}
Import sim from shaders/std and use sim.agentFrame.r3SubCellOffset.
Increment the frame index each frame.
Parameters
| Name | Type | Notes |
|---|---|---|
frameIdx | number | |
cell | number |
Example
const gridOff = agentFrame.r3SubCellOffset(frameIdx++, cellSize)
See also
force— The pushes an agent can feel.