[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"guide-nav":3,"doc-\u002Fdocs\u002Fprimitives\u002Fsim-agentforces\u002Fintegrator-orientation2d":145},[4,10,16,20,24,28,32,36,40,44,48,52,56,60,64,69,73,78,82,86,90,94,98,102,106,110,114,117,120,124,127,131,134,138,141],{"path":5,"title":6,"description":7,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide","Getting started","Shaders is a library of GPU effect components for Vue, React, Svelte, Solid, JavaScript and Framer, with a design editor for building with them.","code",null,{"path":11,"title":12,"description":13,"category":8,"exclude":14,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fquickstart","Quickstart","Install Shaders, render your first effect, and drive a prop from state.",[15],"js",{"path":17,"title":18,"description":19,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fcomposing-effects","Composing effects","Stack components as layers and nest them to control which layers an effect touches.",{"path":21,"title":22,"description":23,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fblending-masking","Blending and masking","Control how a layer mixes with the layers below it, and reveal one layer through another.",{"path":25,"title":26,"description":27,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fprops-reactivity","Props and reactivity","Bind props to your framework's state so effects update when it changes, and animate props with an animation library.",{"path":29,"title":30,"description":31,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fdynamic-props","Dynamic props","Drive any numeric or position prop from time, the cursor, or another layer, without writing animation code.",{"path":33,"title":34,"description":35,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Flayout-positioning","Layout and positioning","Size and place a shader in your page with CSS, as a background, a fill, or an inline block.",{"path":37,"title":38,"description":39,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Ftransforms","Transforms","Position, size, and rotate any layer inside the canvas with a bounding box, in % or px units.",{"path":41,"title":42,"description":43,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fshape-effects","Shape effects","Pick the 2D, 3D or custom SVG shape that Glass, Neon, Emboss and other shape effects draw inside.",{"path":45,"title":46,"description":47,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fcolor-space","Color space","Match colors to your design tool with the output color space, and keep bright layers from clipping with tone mapping.",{"path":49,"title":50,"description":51,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fhooks-events","Hooks and events","Run code when an effect is ready to show, and show a fallback when the GPU can't run it.",{"path":53,"title":54,"description":55,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fperformance","Performance","Learn what makes an effect expensive on the GPU and how to keep it inside the frame budget.",{"path":57,"title":58,"description":59,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fcustom-shaders","Custom components","Write your own component in TypeScript, use it like any component in the library, and write WGSL by hand when you need to.",{"path":61,"title":62,"description":63,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Ftelemetry","Telemetry","The `\u003CShader>` component occasionally sends an anonymous performance report to help us improve the engine over time.",{"path":65,"title":66,"description":67,"category":68,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fmcp","Shaders MCP","Connect your AI coding agent to Shaders so it can find, install and edit effects in your codebase.","workflows",{"path":70,"title":71,"description":72,"category":68,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fcli","Shaders CLI","Install shaders and presets into your codebase as component files, and keep them in sync with the design editor.",{"path":74,"title":75,"description":76,"category":77,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fquick-tour-of-the-design-editor","Quick tour of the design editor","A short walkthrough of the full Shaders workflow, from designing on the infinite canvas to exporting code.","editor",{"path":79,"title":80,"description":81,"category":77,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fintro-to-the-interface","Intro to the interface","A tour of the design editor interface: the canvas, layers, the Properties panel, and the ways to share and export.",{"path":83,"title":84,"description":85,"category":77,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fcomposing-your-first-shader-effect","Composing your first shader effect","Building a first shader effect in the design editor by stacking and nesting components as layers.",{"path":87,"title":88,"description":89,"category":77,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fmasking-and-blending","Masking and blending","How blend modes and masks combine components in the design editor.",{"path":91,"title":92,"description":93,"category":77,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fdynamic-prop-mapping","Dynamic prop mapping","Turning static props into dynamic ones in the design editor: mapping one layer's output into another's prop, following the cursor, or animating automatically.",{"path":95,"title":96,"description":97,"category":77,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fcustom-media-and-transformations","Custom media and transformations","Uploading images, videos, and SVG files to the media gallery, adding them to a composition, and placing them with transformations.",{"path":99,"title":100,"description":101,"category":77,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Finstalling-a-shader-via-mcp","Installing a shader via MCP","Installing a shader from the design editor into a hero section with the Shaders MCP.",{"path":103,"title":104,"description":105,"category":77,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fexploring-shape-effects","Exploring shape effects","Applying shape effects such as liquid glass, liquid metal, and glowing edges to built-in shapes and your own SVG.",{"path":107,"title":108,"description":109,"category":77,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fglass-component-spotlight","Component spotlight: Glass","A short look at the Glass component and the liquid-glass look it creates.",{"path":111,"title":112,"description":113,"category":77,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fdigital-looks-component-spotlight","Component spotlight: Digital looks","A look at the digital stylization components for glitchy, futuristic, or technical effects.",{"path":115,"title":12,"description":116,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fjs\u002Fquickstart","Install Shaders without a framework, render your first effect on a canvas, and update props at runtime.",{"path":118,"title":12,"description":119,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Freact\u002Fquickstart","Install Shaders in a React app, render your first effect, and drive a prop from state.",{"path":121,"title":122,"description":123,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Freact\u002Fssr","Next.js and SSR","Render Shaders in Next.js and other React SSR apps by keeping each shader on the client.",{"path":125,"title":12,"description":126,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fsolid\u002Fquickstart","Install Shaders in a Solid app, render your first effect, and drive a prop from a signal.",{"path":128,"title":129,"description":130,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fsolid\u002Fssr","SolidStart and SSR","Render Shaders in SolidStart and other Solid SSR apps by keeping each shader on the client.",{"path":132,"title":12,"description":133,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fsvelte\u002Fquickstart","Install Shaders in a Svelte app, render your first effect, and drive a prop from state.",{"path":135,"title":136,"description":137,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fsvelte\u002Fssr","SvelteKit and SSR","Render Shaders in SvelteKit and other Svelte SSR apps, where each shader already waits for the browser.",{"path":139,"title":12,"description":140,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fvue\u002Fquickstart","Install Shaders in a Vue app, render your first effect, and drive a prop from a ref.",{"path":142,"title":143,"description":144,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fvue\u002Fssr","Nuxt and SSR","Render Shaders in Nuxt and other Vue SSR apps by keeping each shader on the client.",{"id":146,"title":147,"body":148,"categoryId":425,"categorySlug":426,"categoryTitle":427,"curated":428,"description":158,"editUrl":9,"extension":429,"group":430,"groupTitle":431,"kind":432,"meta":433,"navigation":434,"path":435,"seo":436,"sourceUrl":437,"stem":438,"wordCount":9,"__hash__":439},"primitives\u002Fdocs\u002Fprimitives\u002F41.sim-agentforces\u002F4.integrator-orientation2d.md","integrator.orientation2d",{"type":149,"value":150,"toc":420},"minimark",[151,155,159,246,261,266,315,323,326,330,387,391,416],[152,153,147],"h1",{"id":154},"integratororientation2d",[156,157,158],"p",{},"Agents that turn in place under summed torques and drift a little toward the field.",[160,161,166],"pre",{"className":162,"code":163,"language":164,"meta":165,"style":165},"language-ts shiki shiki-themes github-dark","integrator.orientation2d(layout: OrientationLayout, cfg: {\n    home: AgentHome2\n    fieldAt: AgentFieldAt\n    torques: AgentTorque[]\n    maxOffset: number\n    name: string\n}): (i: number) => void\n","ts","",[8,167,168,184,190,196,202,208,214],{"__ignoreMap":165},[169,170,173,177,181],"span",{"class":171,"line":172},"line",1,[169,174,176],{"class":175},"s95oV","integrator.",[169,178,180],{"class":179},"svObZ","orientation2d",[169,182,183],{"class":175},"(layout: OrientationLayout, cfg: {\n",[169,185,187],{"class":171,"line":186},2,[169,188,189],{"class":175},"    home: AgentHome2\n",[169,191,193],{"class":171,"line":192},3,[169,194,195],{"class":175},"    fieldAt: AgentFieldAt\n",[169,197,199],{"class":171,"line":198},4,[169,200,201],{"class":175},"    torques: AgentTorque[]\n",[169,203,205],{"class":171,"line":204},5,[169,206,207],{"class":175},"    maxOffset: number\n",[169,209,211],{"class":171,"line":210},6,[169,212,213],{"class":175},"    name: string\n",[169,215,217,220,224,227,231,233,237,240,243],{"class":171,"line":216},7,[169,218,219],{"class":175},"})",[169,221,223],{"class":222},"snl16",":",[169,225,226],{"class":175}," (",[169,228,230],{"class":229},"s9osk","i",[169,232,223],{"class":222},[169,234,236],{"class":235},"sDLfK"," number",[169,238,239],{"class":175},") ",[169,241,242],{"class":222},"=>",[169,244,245],{"class":222}," void\n",[156,247,248,249,252,253,256,257,260],{},"Import ",[8,250,251],{},"sim"," from ",[8,254,255],{},"shaders\u002Fstd"," and use ",[8,258,259],{},"sim.agentForces.integrator.orientation2d",".",[262,263,265],"h2",{"id":264},"parameters","Parameters",[267,268,269,285],"table",{},[270,271,272],"thead",{},[273,274,275,279,282],"tr",{},[276,277,278],"th",{},"Name",[276,280,281],{},"Type",[276,283,284],{},"Notes",[286,287,288,303],"tbody",{},[273,289,290,296,301],{},[291,292,293],"td",{},[8,294,295],{},"layout",[291,297,298],{},[8,299,300],{},"OrientationLayout",[291,302],{},[273,304,305,310,313],{},[291,306,307],{},[8,308,309],{},"cfg",[291,311,312],{},"`{",[291,314],{},[160,316,321],{"className":317,"code":319,"language":320},[318],"language-text","home: AgentHome2\nfieldAt: AgentFieldAt\ntorques: AgentTorque[]\nmaxOffset: number\nname: string\n","text",[8,322,319],{"__ignoreMap":165},[156,324,325],{},"}` |  |",[262,327,329],{"id":328},"example","Example",[160,331,333],{"className":162,"code":332,"language":164,"meta":165,"style":165},"integrator.orientation2d(simLayout, {home: field.jitteredGridHome(simLayout, {overscan: 0.14}), fieldAt: field.dipoleOrRadial(simLayout), torques: [torque.alignToField(simLayout), torque.rest(simLayout)], maxOffset: 0.12, name: 'filingsUpdate'})\n",[8,334,335],{"__ignoreMap":165},[169,336,337,339,341,344,347,350,353,356,359,362,365,368,371,374,377,380,384],{"class":171,"line":172},[169,338,176],{"class":175},[169,340,180],{"class":179},[169,342,343],{"class":175},"(simLayout, {home: field.",[169,345,346],{"class":179},"jitteredGridHome",[169,348,349],{"class":175},"(simLayout, {overscan: ",[169,351,352],{"class":235},"0.14",[169,354,355],{"class":175},"}), fieldAt: field.",[169,357,358],{"class":179},"dipoleOrRadial",[169,360,361],{"class":175},"(simLayout), torques: [torque.",[169,363,364],{"class":179},"alignToField",[169,366,367],{"class":175},"(simLayout), torque.",[169,369,370],{"class":179},"rest",[169,372,373],{"class":175},"(simLayout)], maxOffset: ",[169,375,376],{"class":235},"0.12",[169,378,379],{"class":175},", name: ",[169,381,383],{"class":382},"sU2Wk","'filingsUpdate'",[169,385,386],{"class":175},"})\n",[262,388,390],{"id":389},"see-also","See also",[392,393,394,407],"ul",{},[395,396,397,404,405,260],"li",{},[398,399,401],"a",{"href":400},"\u002Fdocs\u002Fprimitives\u002Fsim-agentforces\u002Ftorque",[8,402,403],{},"torque"," — The turns an agent that spins in place can feel, for ",[8,406,147],{},[395,408,409,415],{},[398,410,412],{"href":411},"\u002Fdocs\u002Fprimitives\u002Fsim-agentforces\u002Ffield",[8,413,414],{},"field"," — What a turning agent samples at its position: the magnetic field at the cursor, and its resting place on a jittered grid.",[417,418,419],"style",{},"html pre.shiki code .s95oV, html code.shiki .s95oV{--shiki-default:#E1E4E8}html pre.shiki code .svObZ, html code.shiki .svObZ{--shiki-default:#B392F0}html pre.shiki code .snl16, html code.shiki .snl16{--shiki-default:#F97583}html pre.shiki code .s9osk, html code.shiki .s9osk{--shiki-default:#FFAB70}html pre.shiki code .sDLfK, html code.shiki .sDLfK{--shiki-default:#79B8FF}html .default .shiki span {color: var(--shiki-default);background: var(--shiki-default-bg);font-style: var(--shiki-default-font-style);font-weight: var(--shiki-default-font-weight);text-decoration: var(--shiki-default-text-decoration);}html .shiki span {color: var(--shiki-default);background: var(--shiki-default-bg);font-style: var(--shiki-default-font-style);font-weight: var(--shiki-default-font-weight);text-decoration: var(--shiki-default-text-decoration);}html pre.shiki code .sU2Wk, html code.shiki .sU2Wk{--shiki-default:#9ECBFF}",{"title":165,"searchDepth":186,"depth":186,"links":421},[422,423,424],{"id":264,"depth":186,"text":265},{"id":328,"depth":186,"text":329},{"id":389,"depth":186,"text":390},"sim.agentForces","sim-agentforces","Agent forces",false,"md","simulation","Simulation","function",{},true,"\u002Fdocs\u002Fprimitives\u002Fsim-agentforces\u002Fintegrator-orientation2d",{"title":147,"description":158},"https:\u002F\u002Fgithub.com\u002Fshader-effects-inc\u002Fshaders\u002Fblob\u002Fmain\u002Fpackages\u002Fcore\u002Fsrc\u002Fstd\u002Fsim\u002FagentForces.ts#L735","docs\u002Fprimitives\u002F41.sim-agentforces\u002F4.integrator-orientation2d","1TVzKOD2EI28NS3-YQEZWLpS-qEMWLUjJFil3sCx_0Q"]