channel.luminanceInverted
One minus the brightness, so dark areas rise.
channel.luminanceInverted: AgentChannel
Import sim from shaders/std and use sim.agentForces.channel.luminanceInverted.
Example
channel: channel.luminanceInverted
One minus the brightness, so dark areas rise.
channel.luminanceInverted: AgentChannel
Import sim from shaders/std and use sim.agentForces.channel.luminanceInverted.
channel: channel.luminanceInverted