arc

A pie wedge: a filled sector of a circle.

arc(x: Val, y: Val, radius: Val, halfAngle: Val): Expr

Import shape from shaders/std and use shape.arc.

radius is the sector's radius, in uv. halfAngle is half the opening angle, in radians. Multiply an aperture prop in degrees by APERTURE_TO_HALF_ANGLE to get it. The wedge opens downward at rotation 0.

Parameters

NameTypeNotes
xVal
yVal
radiusVal
halfAngleVal

Example

shape: {distance: ({x, y}, u) => arc(x, y, u('radius'), math.mul(u('aperture'), APERTURE_TO_HALF_ANGLE)), …}

See also

  • ring — A ring: a circular band around a centre.
  • circle — A circle of a given radius.
  • APERTURE_TO_HALF_ANGLE — The factor that turns an opening angle in degrees into the half-angle arc takes.

Used by

Arc