[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"guide-nav":3,"doc-\u002Fdocs\u002Fprimitives\u002Fpaint\u002Fquadblend":145},[4,10,16,20,24,28,32,36,40,44,48,52,56,60,64,69,73,78,82,86,90,94,98,102,106,110,114,117,120,124,127,131,134,138,141],{"path":5,"title":6,"description":7,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide","Getting started","Shaders is a library of GPU effect components for Vue, React, Svelte, Solid, JavaScript and Framer, with a design editor for building with them.","code",null,{"path":11,"title":12,"description":13,"category":8,"exclude":14,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fquickstart","Quickstart","Install Shaders, render your first effect, and drive a prop from state.",[15],"js",{"path":17,"title":18,"description":19,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fcomposing-effects","Composing effects","Stack components as layers and nest them to control which layers an effect touches.",{"path":21,"title":22,"description":23,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fblending-masking","Blending and masking","Control how a layer mixes with the layers below it, and reveal one layer through another.",{"path":25,"title":26,"description":27,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fprops-reactivity","Props and reactivity","Bind props to your framework's state so effects update when it changes, and animate props with an animation library.",{"path":29,"title":30,"description":31,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fdynamic-props","Dynamic props","Drive any numeric or position prop from time, the cursor, or another layer, without writing animation code.",{"path":33,"title":34,"description":35,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Flayout-positioning","Layout and positioning","Size and place a shader in your page with CSS, as a background, a fill, or an inline block.",{"path":37,"title":38,"description":39,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Ftransforms","Transforms","Position, size, and rotate any layer inside the canvas with a bounding box, in % or px units.",{"path":41,"title":42,"description":43,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fshape-effects","Shape effects","Pick the 2D, 3D or custom SVG shape that Glass, Neon, Emboss and other shape effects draw inside.",{"path":45,"title":46,"description":47,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fcolor-space","Color space","Match colors to your design tool with the output color space, and keep bright layers from clipping with tone mapping.",{"path":49,"title":50,"description":51,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fhooks-events","Hooks and events","Run code when an effect is ready to show, and show a fallback when the GPU can't run it.",{"path":53,"title":54,"description":55,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fperformance","Performance","Learn what makes an effect expensive on the GPU and how to keep it inside the frame budget.",{"path":57,"title":58,"description":59,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fcustom-shaders","Custom components","Write your own component in TypeScript, use it like any component in the library, and write WGSL by hand when you need to.",{"path":61,"title":62,"description":63,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Ftelemetry","Telemetry","The `\u003CShader>` component occasionally sends an anonymous performance report to help us improve the engine over time.",{"path":65,"title":66,"description":67,"category":68,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fmcp","Shaders MCP","Connect your AI coding agent to Shaders so it can find, install and edit effects in your codebase.","workflows",{"path":70,"title":71,"description":72,"category":68,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fcli","Shaders CLI","Install shaders and presets into your codebase as component files, and keep them in sync with the design editor.",{"path":74,"title":75,"description":76,"category":77,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fquick-tour-of-the-design-editor","Quick tour of the design editor","A short walkthrough of the full Shaders workflow, from designing on the infinite canvas to exporting code.","editor",{"path":79,"title":80,"description":81,"category":77,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fintro-to-the-interface","Intro to the interface","A tour of the design editor interface: the canvas, layers, the Properties panel, and the ways to share and export.",{"path":83,"title":84,"description":85,"category":77,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fcomposing-your-first-shader-effect","Composing your first shader effect","Building a first shader effect in the design editor by stacking and nesting components as layers.",{"path":87,"title":88,"description":89,"category":77,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fmasking-and-blending","Masking and blending","How blend modes and masks combine components in the design editor.",{"path":91,"title":92,"description":93,"category":77,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fdynamic-prop-mapping","Dynamic prop mapping","Turning static props into dynamic ones in the design editor: mapping one layer's output into another's prop, following the cursor, or animating automatically.",{"path":95,"title":96,"description":97,"category":77,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fcustom-media-and-transformations","Custom media and transformations","Uploading images, videos, and SVG files to the media gallery, adding them to a composition, and placing them with transformations.",{"path":99,"title":100,"description":101,"category":77,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Finstalling-a-shader-via-mcp","Installing a shader via MCP","Installing a shader from the design editor into a hero section with the Shaders MCP.",{"path":103,"title":104,"description":105,"category":77,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fexploring-shape-effects","Exploring shape effects","Applying shape effects such as liquid glass, liquid metal, and glowing edges to built-in shapes and your own SVG.",{"path":107,"title":108,"description":109,"category":77,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fglass-component-spotlight","Component spotlight: Glass","A short look at the Glass component and the liquid-glass look it creates.",{"path":111,"title":112,"description":113,"category":77,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fdigital-looks-component-spotlight","Component spotlight: Digital looks","A look at the digital stylization components for glitchy, futuristic, or technical effects.",{"path":115,"title":12,"description":116,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fjs\u002Fquickstart","Install Shaders without a framework, render your first effect on a canvas, and update props at runtime.",{"path":118,"title":12,"description":119,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Freact\u002Fquickstart","Install Shaders in a React app, render your first effect, and drive a prop from state.",{"path":121,"title":122,"description":123,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Freact\u002Fssr","Next.js and SSR","Render Shaders in Next.js and other React SSR apps by keeping each shader on the client.",{"path":125,"title":12,"description":126,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fsolid\u002Fquickstart","Install Shaders in a Solid app, render your first effect, and drive a prop from a signal.",{"path":128,"title":129,"description":130,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fsolid\u002Fssr","SolidStart and SSR","Render Shaders in SolidStart and other Solid SSR apps by keeping each shader on the client.",{"path":132,"title":12,"description":133,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fsvelte\u002Fquickstart","Install Shaders in a Svelte app, render your first effect, and drive a prop from state.",{"path":135,"title":136,"description":137,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fsvelte\u002Fssr","SvelteKit and SSR","Render Shaders in SvelteKit and other Svelte SSR apps, where each shader already waits for the browser.",{"path":139,"title":12,"description":140,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fvue\u002Fquickstart","Install Shaders in a Vue app, render your first effect, and drive a prop from a ref.",{"path":142,"title":143,"description":144,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fvue\u002Fssr","Nuxt and SSR","Render Shaders in Nuxt and other Vue SSR apps by keeping each shader on the client.",{"id":146,"title":147,"body":148,"categoryId":245,"categorySlug":245,"categoryTitle":465,"curated":466,"description":467,"editUrl":9,"extension":468,"group":245,"groupTitle":469,"kind":470,"meta":471,"navigation":472,"path":473,"seo":474,"sourceUrl":475,"stem":476,"wordCount":9,"__hash__":477},"primitives\u002Fdocs\u002Fprimitives\u002F6.paint\u002F23.quadblend.md","quadBlend",{"type":149,"value":150,"toc":458},"minimark",[151,155,174,240,255,286,291,328,332,407,411,444,448,454],[152,153,147],"h1",{"id":154},"quadblend",[156,157,158,159,162,163,166,167,162,170,173],"p",{},"A four-color blend on a square: ",[8,160,161],{},"a"," to ",[8,164,165],{},"b"," across the top, ",[8,168,169],{},"c",[8,171,172],{},"d"," across the bottom, then top to bottom.",[175,176,181],"pre",{"className":177,"code":178,"language":179,"meta":180,"style":180},"language-ts shiki shiki-themes github-dark","quadBlend(slots: {a: PropRef; b: PropRef; c: PropRef; d: PropRef; space: PropRef}): (t1: Expr, t2: Expr, params: GpuFragmentParams) => Expr\n","ts","",[8,182,183],{"__ignoreMap":180},[184,185,188,191,195,199,202,206,208,211,214,217,219,221,223,226,228,231,234,237],"span",{"class":186,"line":187},"line",1,[184,189,147],{"class":190},"svObZ",[184,192,194],{"class":193},"s95oV","(slots: {a: PropRef; b: PropRef; c: PropRef; d: PropRef; space: PropRef})",[184,196,198],{"class":197},"snl16",":",[184,200,201],{"class":193}," (",[184,203,205],{"class":204},"s9osk","t1",[184,207,198],{"class":197},[184,209,210],{"class":190}," Expr",[184,212,213],{"class":193},", ",[184,215,216],{"class":204},"t2",[184,218,198],{"class":197},[184,220,210],{"class":190},[184,222,213],{"class":193},[184,224,225],{"class":204},"params",[184,227,198],{"class":197},[184,229,230],{"class":190}," GpuFragmentParams",[184,232,233],{"class":193},") ",[184,235,236],{"class":197},"=>",[184,238,239],{"class":193}," Expr\n",[156,241,242,243,246,247,250,251,254],{},"Import ",[8,244,245],{},"paint"," from ",[8,248,249],{},"shaders\u002Fstd"," and use ",[8,252,253],{},"paint.quadBlend",".",[156,256,257,258,261,262,265,266,269,270,213,273,213,276,213,279,282,283,254],{},"Returns a function you call with two 0–1 values (across, then down) and the params. Mixes in the color space named by the ",[8,259,260],{},"space"," prop (mark it ",[8,263,264],{},"compileTime","). For any space other than linear, declare ",[8,267,268],{},"extraFields"," named ",[8,271,272],{},"convA",[8,274,275],{},"convB",[8,277,278],{},"convC",[8,280,281],{},"convD",", each ",[8,284,285],{},"{schema: schema.vec3f, initial: [0, 0, 0]}",[287,288,290],"h2",{"id":289},"parameters","Parameters",[292,293,294,310],"table",{},[295,296,297],"thead",{},[298,299,300,304,307],"tr",{},[301,302,303],"th",{},"Name",[301,305,306],{},"Type",[301,308,309],{},"Notes",[311,312,313],"tbody",{},[298,314,315,321,326],{},[316,317,318],"td",{},[8,319,320],{},"slots",[316,322,323],{},[8,324,325],{},"{a: PropRef; b: PropRef; c: PropRef; d: PropRef; space: PropRef}",[316,327],{},[287,329,331],{"id":330},"example","Example",[175,333,335],{"className":177,"code":334,"language":179,"meta":180,"style":180},"const base = quadBlend({a: p('colorA'), b: p('colorB'), c: p('colorC'), d: p('colorD'), space: p('colorSpace')})(t1, t2, params)\n",[8,336,337],{"__ignoreMap":180},[184,338,339,342,346,349,352,355,357,360,364,367,369,371,374,377,379,381,384,387,389,391,394,397,399,401,404],{"class":186,"line":187},[184,340,341],{"class":197},"const",[184,343,345],{"class":344},"sDLfK"," base",[184,347,348],{"class":197}," =",[184,350,351],{"class":190}," quadBlend",[184,353,354],{"class":193},"({a: ",[184,356,156],{"class":190},[184,358,359],{"class":193},"(",[184,361,363],{"class":362},"sU2Wk","'colorA'",[184,365,366],{"class":193},"), b: ",[184,368,156],{"class":190},[184,370,359],{"class":193},[184,372,373],{"class":362},"'colorB'",[184,375,376],{"class":193},"), c: ",[184,378,156],{"class":190},[184,380,359],{"class":193},[184,382,383],{"class":362},"'colorC'",[184,385,386],{"class":193},"), d: ",[184,388,156],{"class":190},[184,390,359],{"class":193},[184,392,393],{"class":362},"'colorD'",[184,395,396],{"class":193},"), space: ",[184,398,156],{"class":190},[184,400,359],{"class":193},[184,402,403],{"class":362},"'colorSpace'",[184,405,406],{"class":193},")})(t1, t2, params)\n",[287,408,410],{"id":409},"see-also","See also",[412,413,414,432],"ul",{},[415,416,417,423,424,162,426,428,429,431],"li",{},[161,418,420],{"href":419},"\u002Fdocs\u002Fprimitives\u002Fpaint\u002Fcolorladder3",[8,421,422],{},"colorLadder3"," — A three-color blend: ",[8,425,161],{},[8,427,165],{}," by the first value, then on to ",[8,430,169],{}," by the second.",[415,433,434,440,441,443],{},[161,435,437],{"href":436},"\u002Fdocs\u002Fprimitives\u002Fpaint\u002Fpair",[8,438,439],{},"pair"," — A palette of two color props, mixed in the color space named by the ",[8,442,260],{}," prop.",[287,445,447],{"id":446},"used-by","Used by",[156,449,450],{},[161,451,453],{"href":452},"\u002Fdocs\u002Fcomponents\u002Fflowinggradient","FlowingGradient",[455,456,457],"style",{},"html pre.shiki code .svObZ, html code.shiki .svObZ{--shiki-default:#B392F0}html pre.shiki code .s95oV, html code.shiki .s95oV{--shiki-default:#E1E4E8}html pre.shiki code .snl16, html code.shiki .snl16{--shiki-default:#F97583}html pre.shiki code .s9osk, html code.shiki .s9osk{--shiki-default:#FFAB70}html .default .shiki span {color: var(--shiki-default);background: var(--shiki-default-bg);font-style: var(--shiki-default-font-style);font-weight: var(--shiki-default-font-weight);text-decoration: var(--shiki-default-text-decoration);}html .shiki span {color: var(--shiki-default);background: var(--shiki-default-bg);font-style: var(--shiki-default-font-style);font-weight: var(--shiki-default-font-weight);text-decoration: var(--shiki-default-text-decoration);}html pre.shiki code .sDLfK, html code.shiki .sDLfK{--shiki-default:#79B8FF}html pre.shiki code .sU2Wk, html code.shiki .sU2Wk{--shiki-default:#9ECBFF}",{"title":180,"searchDepth":459,"depth":459,"links":460},2,[461,462,463,464],{"id":289,"depth":459,"text":290},{"id":330,"depth":459,"text":331},{"id":409,"depth":459,"text":410},{"id":446,"depth":459,"text":447},"Fields, palettes & ramps",false,"A four-color blend on a square: `a` to `b` across the top, `c` to `d` across the bottom, then top to bottom.","md","Painting","function",{},true,"\u002Fdocs\u002Fprimitives\u002Fpaint\u002Fquadblend",{"title":147,"description":467},"https:\u002F\u002Fgithub.com\u002Fshader-effects-inc\u002Fshaders\u002Fblob\u002Fmain\u002Fpackages\u002Fcore\u002Fsrc\u002Fstd\u002Fpaint\u002Ffields.ts#L842","docs\u002Fprimitives\u002F6.paint\u002F23.quadblend","E71WyGas3woOqL84yRENFj43uuZSgKuubHnJttTWn6Y"]