noiseField
A field of smooth noise in the chosen flavor.
noiseField(basis: NoiseBasis): Field
Import paint from shaders/std and use paint.noiseField.
Noise needs a 3D coordinate, so put it inside scaledVolume (and warped for motion).
Parameters
| Name | Type | Notes |
|---|---|---|
basis | NoiseBasis |
Example
paint: rampOver(scaledVolume(noiseField('mx3'), {scale: p('scale')}), stops(p('colorSpace')))
See also
scaledVolume— Gives a noise field a zoomable, aspect-correct coordinate.warped— Makes a field flow like liquid by bending its coordinate with moving noise.tone— Reshapes a 0–1 field with glow, contrast and balance controls, then flips it.