DocsBuilding with codePrimitivesNoisereliefBases.stonereliefBases.stoneMarbled stone height field.reliefBases.stone: { readonly fn: TgpuFn<(p: Vec2f) => F32>; readonly hint: "stone12"; } Import noise from shaders/std and use noise.reliefBases.stone.Used byStone Previous reliefBases Next reliefBases.wool