reliefBases
The height fields noiseRelief accepts: stone (marbled stone) and wool (interwoven fibres).
reliefBases: { stone, wool }
Import noise from shaders/std and use noise.reliefBases.
Example
gpu: {fragment: noiseRelief(reliefBases.wool)}
Members
reliefBases.stone— Marbled stone height field.reliefBases.wool— Interwoven fibrous fabric height field.
See also
noiseRelief— Embosses the layer inside with a textured surface: the child is slightly distorted, then lit by a height field so it reads as carved stone or woven cloth.