reliefBases

The height fields noiseRelief accepts: stone (marbled stone) and wool (interwoven fibres).

reliefBases: { stone, wool }

Import noise from shaders/std and use noise.reliefBases.

Example

gpu: {fragment: noiseRelief(reliefBases.wool)}

Members

See also

  • noiseRelief — Embosses the layer inside with a textured surface: the child is slightly distorted, then lit by a height field so it reads as carved stone or woven cloth.

Used by

Stone, Wool