[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"github-stars":3,"guide-nav":5,"doc-\u002Fdocs\u002Fprimitives\u002Fnoise\u002Fclothcoords":155},{"stars":4},3555,[6,12,18,22,26,30,34,38,42,46,50,54,58,62,66,71,75,79,83,88,92,96,100,104,108,112,116,120,124,127,130,134,137,141,144,148,151],{"path":7,"title":8,"description":9,"category":10,"exclude":11,"forceFramework":11},"\u002Fdocs\u002Fguide","Getting started","Shaders is a library of GPU effect components for Vue, React, Svelte, Solid, JavaScript and Framer, with a design editor for building with them.","code",null,{"path":13,"title":14,"description":15,"category":10,"exclude":16,"forceFramework":11},"\u002Fdocs\u002Fguide\u002Fquickstart","Quickstart","Install Shaders, render your first effect, and drive a prop from state.",[17],"js",{"path":19,"title":20,"description":21,"category":10,"exclude":11,"forceFramework":11},"\u002Fdocs\u002Fguide\u002Fcomposing-effects","Composing effects","Stack components as layers and nest them 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shader in your page with CSS, as a background, a fill, or an inline block.",{"path":39,"title":40,"description":41,"category":10,"exclude":11,"forceFramework":11},"\u002Fdocs\u002Fguide\u002Ftransforms","Transforms","Position, size, and rotate any layer inside the canvas with a bounding box, in % or px units.",{"path":43,"title":44,"description":45,"category":10,"exclude":11,"forceFramework":11},"\u002Fdocs\u002Fguide\u002Fshape-effects","Shape effects","Pick the 2D, 3D or custom SVG shape that Glass, Neon, Emboss and other shape effects draw inside.",{"path":47,"title":48,"description":49,"category":10,"exclude":11,"forceFramework":11},"\u002Fdocs\u002Fguide\u002Fcolor-space","Color space","Match colors to your design tool with the output color space, and keep bright layers from clipping with tone mapping.",{"path":51,"title":52,"description":53,"category":10,"exclude":11,"forceFramework":11},"\u002Fdocs\u002Fguide\u002Fhooks-events","Hooks and events","Run code when an effect is 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layers.",{"path":97,"title":98,"description":99,"category":87,"exclude":11,"forceFramework":11},"\u002Fdocs\u002Fguide\u002Fmasking-and-blending","Masking and blending","How blend modes and masks combine components in the design editor.",{"path":101,"title":102,"description":103,"category":87,"exclude":11,"forceFramework":11},"\u002Fdocs\u002Fguide\u002Fdynamic-prop-mapping","Dynamic prop mapping","Turning static props into dynamic ones in the design editor: mapping one layer's output into another's prop, following the cursor, or animating automatically.",{"path":105,"title":106,"description":107,"category":87,"exclude":11,"forceFramework":11},"\u002Fdocs\u002Fguide\u002Fcustom-media-and-transformations","Custom media and transformations","Uploading images, videos, and SVG files to the media gallery, adding them to a composition, and placing them with transformations.",{"path":109,"title":110,"description":111,"category":87,"exclude":11,"forceFramework":11},"\u002Fdocs\u002Fguide\u002Finstalling-a-shader-via-mcp","Installing a shader via MCP","Installing a shader from the design editor into a hero section with the Shaders MCP.",{"path":113,"title":114,"description":115,"category":87,"exclude":11,"forceFramework":11},"\u002Fdocs\u002Fguide\u002Fexploring-shape-effects","Exploring shape effects","Applying shape effects such as liquid glass, liquid metal, and glowing edges to built-in shapes and your own SVG.",{"path":117,"title":118,"description":119,"category":87,"exclude":11,"forceFramework":11},"\u002Fdocs\u002Fguide\u002Fglass-component-spotlight","Component spotlight: Glass","A short look at the Glass component and the liquid-glass look it creates.",{"path":121,"title":122,"description":123,"category":87,"exclude":11,"forceFramework":11},"\u002Fdocs\u002Fguide\u002Fdigital-looks-component-spotlight","Component spotlight: Digital 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them.",[170,171,176],"pre",{"className":172,"code":173,"language":174,"meta":175,"style":175},"language-ts shiki shiki-themes github-dark","clothCoords(\n  coords: {along: Expr | number; across: Expr | number},\n  folds: Fold[],\n  opts: DrapeOptions & {foreshorten?: number},\n): {along: Expr; across: Expr}\n","ts","",[10,177,178,190,208,214,226],{"__ignoreMap":175},[179,180,183,186],"span",{"class":181,"line":182},"line",1,[179,184,157],{"class":185},"svObZ",[179,187,189],{"class":188},"s95oV","(\n",[179,191,193,196,200,203,205],{"class":181,"line":192},2,[179,194,195],{"class":188},"  coords: {along: Expr ",[179,197,199],{"class":198},"snl16","|",[179,201,202],{"class":188}," number; across: Expr ",[179,204,199],{"class":198},[179,206,207],{"class":188}," number},\n",[179,209,211],{"class":181,"line":210},3,[179,212,213],{"class":188},"  folds: Fold[],\n",[179,215,217,220,223],{"class":181,"line":216},4,[179,218,219],{"class":188},"  opts: DrapeOptions 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The cloth riding each ridge moves sideways with its spine, and each flank uses up cloth, so a pattern drawn in these coordinates bends with the ripples and bunches on the steep sides of every ridge. ",[10,263,264],{},"foreshorten"," (default 0.25) is how much cloth a flank consumes. Rebuild a point from the result with the drape's frame and hand it to a grain word in place of the screen point.",[267,268,270],"h2",{"id":269},"parameters","Parameters",[272,273,274,290],"table",{},[275,276,277],"thead",{},[278,279,280,284,287],"tr",{},[281,282,283],"th",{},"Name",[281,285,286],{},"Type",[281,288,289],{},"Notes",[291,292,293,307,320],"tbody",{},[278,294,295,300,305],{},[296,297,298],"td",{},[10,299,252],{},[296,301,302],{},[10,303,304],{},"{along: Expr | number; across: Expr | number}",[296,306],{},[278,308,309,313,318],{},[296,310,311],{},[10,312,256],{},[296,314,315],{},[10,316,317],{},"Fold[]",[296,319],{},[278,321,322,327,332],{},[296,323,324],{},[10,325,326],{},"opts",[296,328,329],{},[10,330,331],{},"DrapeOptions & {foreshorten?: number}",[296,333],{},[267,335,337],{"id":336},"example","Example",[170,339,341],{"className":172,"code":340,"language":174,"meta":175,"style":175},"const m = clothCoords(drape.coordsOf(q), folds, {...drapeOpts, foreshorten: 0.25})\nconst onCloth = add(mul(drape.tangent, m.along), mul(drape.perp, m.across))\nconst threads = grainNoise(fibre.coordsOf(onCloth), {freq: [12, 420]})\n",[10,342,343,379,405],{"__ignoreMap":175},[179,344,345,348,352,355,358,361,364,367,370,373,376],{"class":181,"line":182},[179,346,347],{"class":198},"const",[179,349,351],{"class":350},"sDLfK"," m",[179,353,354],{"class":198}," =",[179,356,357],{"class":185}," clothCoords",[179,359,360],{"class":188},"(drape.",[179,362,363],{"class":185},"coordsOf",[179,365,366],{"class":188},"(q), folds, {",[179,368,369],{"class":198},"...",[179,371,372],{"class":188},"drapeOpts, foreshorten: ",[179,374,375],{"class":350},"0.25",[179,377,378],{"class":188},"})\n",[179,380,381,383,386,388,391,394,397,400,402],{"class":181,"line":192},[179,382,347],{"class":198},[179,384,385],{"class":350}," onCloth",[179,387,354],{"class":198},[179,389,390],{"class":185}," add",[179,392,393],{"class":188},"(",[179,395,396],{"class":185},"mul",[179,398,399],{"class":188},"(drape.tangent, m.along), ",[179,401,396],{"class":185},[179,403,404],{"class":188},"(drape.perp, m.across))\n",[179,406,407,409,412,414,417,420,422,425,428,430,433],{"class":181,"line":210},[179,408,347],{"class":198},[179,410,411],{"class":350}," threads",[179,413,354],{"class":198},[179,415,416],{"class":185}," grainNoise",[179,418,419],{"class":188},"(fibre.",[179,421,363],{"class":185},[179,423,424],{"class":188},"(onCloth), {freq: [",[179,426,427],{"class":350},"12",[179,429,253],{"class":188},[179,431,432],{"class":350},"420",[179,434,435],{"class":188},"]})\n",[437,438,439],"blockquote",{},[166,440,441,445],{},[442,443,444],"strong",{},"Tip."," One more pass over the folds per pixel. Call it once and reuse the point.",[267,447,449],{"id":448},"see-also","See also",[451,452,453,463,480],"ul",{},[454,455,456,462],"li",{},[457,458,460],"a",{"href":459},"\u002Fdocs\u002Fprimitives\u002Fnoise\u002Fdrapedfolds",[10,461,260],{}," — The height of a draped cloth at a point: rounded ridges running along one direction, each rippling and swaying along its length, gathered where the cloth is pinned.",[454,464,465,471,472,475,476,479],{},[457,466,468],{"href":467},"\u002Fdocs\u002Fprimitives\u002Fnoise\u002Ffoldset",[10,469,470],{},"foldSet"," — Lays out the ridges of a draped cloth: ",[10,473,474],{},"count"," folds spread evenly across ",[10,477,478],{},"spread",", each nudged sideways, widened and raised by a seeded amount so no two are alike.",[454,481,482,488],{},[457,483,485],{"href":484},"\u002Fdocs\u002Fprimitives\u002Fmaterials\u002Fgrainnoise",[10,486,487],{},"grainNoise"," — One octave of smooth signed noise along and across a direction, for grain.",[267,490,492],{"id":491},"used-by","Used by",[166,494,495],{},[457,496,498],{"href":497},"\u002Fdocs\u002Fcomponents\u002Fsatin","Satin",[500,501,502],"style",{},"html pre.shiki code .svObZ, html code.shiki .svObZ{--shiki-default:#B392F0}html pre.shiki code .s95oV, html code.shiki .s95oV{--shiki-default:#E1E4E8}html pre.shiki code .snl16, html code.shiki .snl16{--shiki-default:#F97583}html .default .shiki span {color: var(--shiki-default);background: var(--shiki-default-bg);font-style: var(--shiki-default-font-style);font-weight: var(--shiki-default-font-weight);text-decoration: var(--shiki-default-text-decoration);}html .shiki span {color: var(--shiki-default);background: var(--shiki-default-bg);font-style: var(--shiki-default-font-style);font-weight: var(--shiki-default-font-weight);text-decoration: var(--shiki-default-text-decoration);}html pre.shiki code .sDLfK, html code.shiki .sDLfK{--shiki-default:#79B8FF}",{"title":175,"searchDepth":192,"depth":192,"links":504},[505,506,507,508],{"id":269,"depth":192,"text":270},{"id":336,"depth":192,"text":337},{"id":448,"depth":192,"text":449},{"id":491,"depth":192,"text":492},"Noise",false,"md","light","Noise, light & materials","function",{},true,"\u002Fdocs\u002Fprimitives\u002Fnoise\u002Fclothcoords",{"title":157,"description":168},"https:\u002F\u002Fgithub.com\u002Fshader-effects-inc\u002Fshaders\u002Fblob\u002Fmain\u002Fpackages\u002Fcore\u002Fsrc\u002Fstd\u002Fpaint\u002Fnoise.ts#L299","docs\u002Fprimitives\u002F12.noise\u002F33.clothcoords","jVM7V4L_Hk7ypiiKOduCPBC6KqmfGh18HoZVWb1PdBA"]