[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"guide-nav":3,"doc-\u002Fdocs\u002Fprimitives\u002Fnoise\u002Fborderoverlay":145},[4,10,16,20,24,28,32,36,40,44,48,52,56,60,64,69,73,78,82,86,90,94,98,102,106,110,114,117,120,124,127,131,134,138,141],{"path":5,"title":6,"description":7,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide","Getting started","Shaders is a library of GPU effect components for Vue, React, Svelte, Solid, JavaScript and Framer, with a design editor for building with them.","code",null,{"path":11,"title":12,"description":13,"category":8,"exclude":14,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fquickstart","Quickstart","Install Shaders, render your first effect, and drive a prop from state.",[15],"js",{"path":17,"title":18,"description":19,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fcomposing-effects","Composing effects","Stack components as layers and nest them to control which layers an effect touches.",{"path":21,"title":22,"description":23,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fblending-masking","Blending and masking","Control how a layer mixes with the layers below it, and reveal one layer through another.",{"path":25,"title":26,"description":27,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fprops-reactivity","Props and reactivity","Bind props to your framework's state so effects update when it changes, and animate props with an animation library.",{"path":29,"title":30,"description":31,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fdynamic-props","Dynamic props","Drive any numeric or position prop from time, the cursor, or another layer, without writing animation code.",{"path":33,"title":34,"description":35,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Flayout-positioning","Layout and positioning","Size and place a shader in your page with CSS, as a background, a fill, or an inline block.",{"path":37,"title":38,"description":39,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Ftransforms","Transforms","Position, size, and rotate any layer inside the canvas with a bounding box, in % or px units.",{"path":41,"title":42,"description":43,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fshape-effects","Shape effects","Pick the 2D, 3D or custom SVG shape that Glass, Neon, Emboss and other shape effects draw inside.",{"path":45,"title":46,"description":47,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fcolor-space","Color space","Match colors to your design tool with the output color space, and keep bright layers from clipping with tone mapping.",{"path":49,"title":50,"description":51,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fhooks-events","Hooks and events","Run code when an effect is ready to show, and show a fallback when the GPU can't run it.",{"path":53,"title":54,"description":55,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fperformance","Performance","Learn what makes an effect expensive on the GPU and how to keep it inside the frame budget.",{"path":57,"title":58,"description":59,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fcustom-shaders","Custom components","Write your own component in TypeScript, use it like any component in the library, and write WGSL by hand when you need to.",{"path":61,"title":62,"description":63,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Ftelemetry","Telemetry","The `\u003CShader>` component occasionally sends an anonymous performance report to help us improve the engine over time.",{"path":65,"title":66,"description":67,"category":68,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fmcp","Shaders MCP","Connect your AI coding agent to Shaders so it can find, install and edit effects in your codebase.","workflows",{"path":70,"title":71,"description":72,"category":68,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fcli","Shaders CLI","Install shaders and presets into your codebase as component files, and keep them in sync with the design editor.",{"path":74,"title":75,"description":76,"category":77,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fquick-tour-of-the-design-editor","Quick tour of the design editor","A short walkthrough of the full Shaders workflow, from designing on the infinite canvas to exporting code.","editor",{"path":79,"title":80,"description":81,"category":77,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fintro-to-the-interface","Intro to the interface","A tour of the design editor interface: the canvas, layers, the Properties panel, and the ways to share and export.",{"path":83,"title":84,"description":85,"category":77,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fcomposing-your-first-shader-effect","Composing your first shader effect","Building a first shader effect in the design editor by stacking and nesting components as layers.",{"path":87,"title":88,"description":89,"category":77,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fmasking-and-blending","Masking and blending","How blend modes and masks combine components in the design editor.",{"path":91,"title":92,"description":93,"category":77,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fdynamic-prop-mapping","Dynamic prop mapping","Turning static props into dynamic ones in the design editor: mapping one layer's output into another's prop, following the cursor, or animating automatically.",{"path":95,"title":96,"description":97,"category":77,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fcustom-media-and-transformations","Custom media and transformations","Uploading images, videos, and SVG files to the media gallery, adding them to a composition, and placing them with transformations.",{"path":99,"title":100,"description":101,"category":77,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Finstalling-a-shader-via-mcp","Installing a shader via MCP","Installing a shader from the design editor into a hero section with the Shaders MCP.",{"path":103,"title":104,"description":105,"category":77,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fexploring-shape-effects","Exploring shape effects","Applying shape effects such as liquid glass, liquid metal, and glowing edges to built-in shapes and your own SVG.",{"path":107,"title":108,"description":109,"category":77,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fglass-component-spotlight","Component spotlight: Glass","A short look at the Glass component and the liquid-glass look it creates.",{"path":111,"title":112,"description":113,"category":77,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fdigital-looks-component-spotlight","Component spotlight: Digital looks","A look at the digital stylization components for glitchy, futuristic, or technical effects.",{"path":115,"title":12,"description":116,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fjs\u002Fquickstart","Install Shaders without a framework, render your first effect on a canvas, and update props at runtime.",{"path":118,"title":12,"description":119,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Freact\u002Fquickstart","Install Shaders in a React app, render your first effect, and drive a prop from state.",{"path":121,"title":122,"description":123,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Freact\u002Fssr","Next.js and SSR","Render Shaders in Next.js and other React SSR apps by keeping each shader on the client.",{"path":125,"title":12,"description":126,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fsolid\u002Fquickstart","Install Shaders in a Solid app, render your first effect, and drive a prop from a signal.",{"path":128,"title":129,"description":130,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fsolid\u002Fssr","SolidStart and SSR","Render Shaders in SolidStart and other Solid SSR apps by keeping each shader on the client.",{"path":132,"title":12,"description":133,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fsvelte\u002Fquickstart","Install Shaders in a Svelte app, render your first effect, and drive a prop from state.",{"path":135,"title":136,"description":137,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fsvelte\u002Fssr","SvelteKit and SSR","Render Shaders in SvelteKit and other Svelte SSR apps, where each shader already waits for the browser.",{"path":139,"title":12,"description":140,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fvue\u002Fquickstart","Install Shaders in a Vue app, render your first effect, and drive a prop from a ref.",{"path":142,"title":143,"description":144,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fvue\u002Fssr","Nuxt and SSR","Render Shaders in Nuxt and other Vue SSR apps by keeping each shader on the client.",{"id":146,"title":147,"body":148,"categoryId":185,"categorySlug":185,"categoryTitle":414,"curated":415,"description":158,"editUrl":9,"extension":416,"group":417,"groupTitle":418,"kind":419,"meta":420,"navigation":421,"path":422,"seo":423,"sourceUrl":424,"stem":425,"wordCount":9,"__hash__":426},"primitives\u002Fdocs\u002Fprimitives\u002F12.noise\u002F23.borderoverlay.md","borderOverlay",{"type":149,"value":150,"toc":407},"minimark",[151,155,159,180,195,205,210,274,278,368,372,393,397,403],[152,153,147],"h1",{"id":154},"borderoverlay",[156,157,158],"p",{},"Draws a color over a paint wherever a mask falls to 0, keeping the paint's alpha.",[160,161,166],"pre",{"className":162,"code":163,"language":164,"meta":165,"style":165},"language-ts shiki shiki-themes github-dark","borderOverlay(paint: Paint, mask: Field, slots: {color: PropRef}): Paint\n","ts","",[8,167,168],{"__ignoreMap":165},[169,170,173,176],"span",{"class":171,"line":172},"line",1,[169,174,147],{"class":175},"svObZ",[169,177,179],{"class":178},"s95oV","(paint: Paint, mask: Field, slots: {color: PropRef}): Paint\n",[156,181,182,183,186,187,190,191,194],{},"Import ",[8,184,185],{},"noise"," from ",[8,188,189],{},"shaders\u002Fstd"," and use ",[8,192,193],{},"noise.borderOverlay",".",[156,196,197,200,201,204],{},[8,198,199],{},"mask"," is 1 where the paint shows through and 0 where ",[8,202,203],{},"color"," covers it. The Voronoi border move: fill the cells, then overlay the border lines.",[206,207,209],"h2",{"id":208},"parameters","Parameters",[211,212,213,229],"table",{},[214,215,216],"thead",{},[217,218,219,223,226],"tr",{},[220,221,222],"th",{},"Name",[220,224,225],{},"Type",[220,227,228],{},"Notes",[230,231,232,247,260],"tbody",{},[217,233,234,240,245],{},[235,236,237],"td",{},[8,238,239],{},"paint",[235,241,242],{},[8,243,244],{},"Paint",[235,246],{},[217,248,249,253,258],{},[235,250,251],{},[8,252,199],{},[235,254,255],{},[8,256,257],{},"Field",[235,259],{},[217,261,262,267,272],{},[235,263,264],{},[8,265,266],{},"slots",[235,268,269],{},[8,270,271],{},"{color: PropRef}",[235,273],{},[206,275,277],{"id":276},"example","Example",[160,279,281],{"className":162,"code":280,"language":164,"meta":165,"style":165},"paint: borderOverlay(rampOver(cellFill(cells, {edgeIntensity: p('edgeIntensity')}), stops(p('colorSpace'))), cellBorders(cells, {softness: p('edgeSoftness'), scale: p('scale')}), {color: p('colorBorder')})\n",[8,282,283],{"__ignoreMap":165},[169,284,285,287,290,292,295,298,300,303,306,308,310,314,317,320,322,324,326,329,332,335,338,340,342,345,348,350,352,355,358,360,362,365],{"class":171,"line":172},[169,286,239],{"class":175},[169,288,289],{"class":178},": ",[169,291,147],{"class":175},[169,293,294],{"class":178},"(",[169,296,297],{"class":175},"rampOver",[169,299,294],{"class":178},[169,301,302],{"class":175},"cellFill",[169,304,305],{"class":178},"(cells, {edgeIntensity: ",[169,307,156],{"class":175},[169,309,294],{"class":178},[169,311,313],{"class":312},"sU2Wk","'edgeIntensity'",[169,315,316],{"class":178},")}), ",[169,318,319],{"class":175},"stops",[169,321,294],{"class":178},[169,323,156],{"class":175},[169,325,294],{"class":178},[169,327,328],{"class":312},"'colorSpace'",[169,330,331],{"class":178},"))), ",[169,333,334],{"class":175},"cellBorders",[169,336,337],{"class":178},"(cells, {softness: ",[169,339,156],{"class":175},[169,341,294],{"class":178},[169,343,344],{"class":312},"'edgeSoftness'",[169,346,347],{"class":178},"), scale: ",[169,349,156],{"class":175},[169,351,294],{"class":178},[169,353,354],{"class":312},"'scale'",[169,356,357],{"class":178},")}), {color: ",[169,359,156],{"class":175},[169,361,294],{"class":178},[169,363,364],{"class":312},"'colorBorder'",[169,366,367],{"class":178},")})\n",[206,369,371],{"id":370},"see-also","See also",[373,374,375,385],"ul",{},[376,377,378,384],"li",{},[379,380,382],"a",{"href":381},"\u002Fdocs\u002Fprimitives\u002Fnoise\u002Fcellborders",[8,383,334],{}," — A mask of the lines between cells: 0 on a boundary, 1 inside a cell.",[376,386,387,392],{},[379,388,390],{"href":389},"\u002Fdocs\u002Fprimitives\u002Fnoise\u002Fcellfill",[8,391,302],{}," — A 0–1 fill for each cell: 0 at the cell's point, 1 at its boundary, whatever the cell size.",[206,394,396],{"id":395},"used-by","Used by",[156,398,399],{},[379,400,402],{"href":401},"\u002Fdocs\u002Fcomponents\u002Fvoronoi","Voronoi",[404,405,406],"style",{},"html pre.shiki code .svObZ, html code.shiki .svObZ{--shiki-default:#B392F0}html pre.shiki code .s95oV, html code.shiki .s95oV{--shiki-default:#E1E4E8}html .default .shiki span {color: var(--shiki-default);background: var(--shiki-default-bg);font-style: var(--shiki-default-font-style);font-weight: var(--shiki-default-font-weight);text-decoration: var(--shiki-default-text-decoration);}html .shiki span {color: var(--shiki-default);background: var(--shiki-default-bg);font-style: var(--shiki-default-font-style);font-weight: var(--shiki-default-font-weight);text-decoration: var(--shiki-default-text-decoration);}html pre.shiki code .sU2Wk, html code.shiki .sU2Wk{--shiki-default:#9ECBFF}",{"title":165,"searchDepth":408,"depth":408,"links":409},2,[410,411,412,413],{"id":208,"depth":408,"text":209},{"id":276,"depth":408,"text":277},{"id":370,"depth":408,"text":371},{"id":395,"depth":408,"text":396},"Noise",false,"md","light","Noise, light & materials","function",{},true,"\u002Fdocs\u002Fprimitives\u002Fnoise\u002Fborderoverlay",{"title":147,"description":158},"https:\u002F\u002Fgithub.com\u002Fshader-effects-inc\u002Fshaders\u002Fblob\u002Fmain\u002Fpackages\u002Fcore\u002Fsrc\u002Fstd\u002Fpaint\u002Fnoise.ts#L719","docs\u002Fprimitives\u002F12.noise\u002F23.borderoverlay","6_6zyJMNY0EhycB9IGTehYYF-5W8CjPlT9J2mBoYO04"]