cross
The cross product of two 3D vectors.
cross(a: Val, b: Val): Expr
Import math from shaders/std and use math.cross.
Parameters
| Name | Type | Notes |
|---|---|---|
a | Val | |
b | Val |
Example
const normal = normalize(cross(tangentX, tangentY))
The cross product of two 3D vectors.
cross(a: Val, b: Val): Expr
Import math from shaders/std and use math.cross.
| Name | Type | Notes |
|---|---|---|
a | Val | |
b | Val |
const normal = normalize(cross(tangentX, tangentY))