cross

The cross product of two 3D vectors.

cross(a: Val, b: Val): Expr

Import math from shaders/std and use math.cross.

Parameters

NameTypeNotes
aVal
bVal

Example

const normal = normalize(cross(tangentX, tangentY))

See also

  • dot — The dot product of two vectors.
  • normalize — The vector scaled to length 1.