surfaceNoiseAt
surfaceNoise at a 2D point you already hold.
surfaceNoiseAt(p: Expr): Expr
Import materials from shaders/std and use materials.surfaceNoiseAt.
Parameters
| Name | Type | Notes |
|---|---|---|
p | Expr |
Example
const n = surfaceNoiseAt(mul(pat, 6))
See also
surfaceNoise— Smooth signed noise at a 2D point, roughly −1 to 1, with features about one unit wide.volumeNoiseAt— Smooth signed noise at a 3D point, roughly −1 to 1.cellNoiseAt— Cellular noise at a 2D point: 0 at each cell's seed point, rising toward the cell walls.