[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"guide-nav":3,"doc-\u002Fdocs\u002Fprimitives\u002Fmaterials\u002Fstudiosoftboxes":145},[4,10,16,20,24,28,32,36,40,44,48,52,56,60,64,69,73,78,82,86,90,94,98,102,106,110,114,117,120,124,127,131,134,138,141],{"path":5,"title":6,"description":7,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide","Getting started","Shaders is a library of GPU effect components for Vue, React, Svelte, Solid, JavaScript and Framer, with a design editor for building with them.","code",null,{"path":11,"title":12,"description":13,"category":8,"exclude":14,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fquickstart","Quickstart","Install Shaders, render your first effect, and drive a prop from state.",[15],"js",{"path":17,"title":18,"description":19,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fcomposing-effects","Composing effects","Stack components as layers and nest them to control which layers an effect touches.",{"path":21,"title":22,"description":23,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fblending-masking","Blending and masking","Control how a layer mixes with the layers below it, and reveal one layer through another.",{"path":25,"title":26,"description":27,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fprops-reactivity","Props and reactivity","Bind props to your framework's state so effects update when it changes, and animate props with an animation library.",{"path":29,"title":30,"description":31,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fdynamic-props","Dynamic props","Drive any numeric or position prop from time, the cursor, or another layer, without writing animation code.",{"path":33,"title":34,"description":35,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Flayout-positioning","Layout and positioning","Size and place a shader in your page with CSS, as a background, a fill, or an inline block.",{"path":37,"title":38,"description":39,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Ftransforms","Transforms","Position, size, and rotate any layer inside the canvas with a bounding box, in % or px units.",{"path":41,"title":42,"description":43,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fshape-effects","Shape effects","Pick the 2D, 3D or custom SVG shape that Glass, Neon, Emboss and other shape effects draw inside.",{"path":45,"title":46,"description":47,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fcolor-space","Color space","Match colors to your design tool with the output color space, and keep bright layers from clipping with tone mapping.",{"path":49,"title":50,"description":51,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fhooks-events","Hooks and events","Run code when an effect is ready to show, and show a fallback when the GPU can't run it.",{"path":53,"title":54,"description":55,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fperformance","Performance","Learn what makes an effect expensive on the GPU and how to keep it inside the frame budget.",{"path":57,"title":58,"description":59,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fcustom-shaders","Custom components","Write your own component in TypeScript, use it like any component in the library, and write WGSL by hand when you need to.",{"path":61,"title":62,"description":63,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Ftelemetry","Telemetry","The `\u003CShader>` component occasionally sends an anonymous performance report to help us improve the engine over time.",{"path":65,"title":66,"description":67,"category":68,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fmcp","Shaders MCP","Connect your AI coding agent to Shaders so it can find, install and edit effects in your codebase.","workflows",{"path":70,"title":71,"description":72,"category":68,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fcli","Shaders CLI","Install shaders and presets into your codebase as component files, and keep them in sync with the design editor.",{"path":74,"title":75,"description":76,"category":77,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fquick-tour-of-the-design-editor","Quick tour of the design editor","A short walkthrough of the full Shaders workflow, from designing on the infinite canvas to exporting code.","editor",{"path":79,"title":80,"description":81,"category":77,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fintro-to-the-interface","Intro to the interface","A tour of the design editor interface: the canvas, layers, the Properties panel, and the ways to share and export.",{"path":83,"title":84,"description":85,"category":77,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fcomposing-your-first-shader-effect","Composing your first shader effect","Building a first shader effect in the design editor by stacking and nesting components as layers.",{"path":87,"title":88,"description":89,"category":77,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fmasking-and-blending","Masking and blending","How blend modes and masks combine components in the design editor.",{"path":91,"title":92,"description":93,"category":77,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fdynamic-prop-mapping","Dynamic prop mapping","Turning static props into dynamic ones in the design editor: mapping one layer's output into another's prop, following the cursor, or animating automatically.",{"path":95,"title":96,"description":97,"category":77,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fcustom-media-and-transformations","Custom media and transformations","Uploading images, videos, and SVG files to the media gallery, adding them to a composition, and placing them with transformations.",{"path":99,"title":100,"description":101,"category":77,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Finstalling-a-shader-via-mcp","Installing a shader via MCP","Installing a shader from the design editor into a hero section with the Shaders MCP.",{"path":103,"title":104,"description":105,"category":77,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fexploring-shape-effects","Exploring shape effects","Applying shape effects such as liquid glass, liquid metal, and glowing edges to built-in shapes and your own SVG.",{"path":107,"title":108,"description":109,"category":77,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fglass-component-spotlight","Component spotlight: Glass","A short look at the Glass component and the liquid-glass look it creates.",{"path":111,"title":112,"description":113,"category":77,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fdigital-looks-component-spotlight","Component spotlight: Digital looks","A look at the digital stylization components for glitchy, futuristic, or technical effects.",{"path":115,"title":12,"description":116,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fjs\u002Fquickstart","Install Shaders without a framework, render your first effect on a canvas, and update props at runtime.",{"path":118,"title":12,"description":119,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Freact\u002Fquickstart","Install Shaders in a React app, render your first effect, and drive a prop from state.",{"path":121,"title":122,"description":123,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Freact\u002Fssr","Next.js and SSR","Render Shaders in Next.js and other React SSR apps by keeping each shader on the client.",{"path":125,"title":12,"description":126,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fsolid\u002Fquickstart","Install Shaders in a Solid app, render your first effect, and drive a prop from a signal.",{"path":128,"title":129,"description":130,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fsolid\u002Fssr","SolidStart and SSR","Render Shaders in SolidStart and other Solid SSR apps by keeping each shader on the client.",{"path":132,"title":12,"description":133,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fsvelte\u002Fquickstart","Install Shaders in a Svelte app, render your first effect, and drive a prop from state.",{"path":135,"title":136,"description":137,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fsvelte\u002Fssr","SvelteKit and SSR","Render Shaders in SvelteKit and other Svelte SSR apps, where each shader already waits for the browser.",{"path":139,"title":12,"description":140,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fvue\u002Fquickstart","Install Shaders in a Vue app, render your first effect, and drive a prop from a ref.",{"path":142,"title":143,"description":144,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fvue\u002Fssr","Nuxt and SSR","Render Shaders in Nuxt and other Vue SSR apps by keeping each shader on the client.",{"id":146,"title":147,"body":148,"categoryId":243,"categorySlug":243,"categoryTitle":529,"curated":530,"description":158,"editUrl":9,"extension":531,"group":532,"groupTitle":533,"kind":534,"meta":535,"navigation":536,"path":537,"seo":538,"sourceUrl":539,"stem":540,"wordCount":9,"__hash__":541},"primitives\u002Fdocs\u002Fprimitives\u002F14.materials\u002F28.studiosoftboxes.md","studioSoftboxes",{"type":149,"value":150,"toc":523},"minimark",[151,155,159,238,253,280,285,347,355,358,362,440,454,458,496,500,519],[152,153,147],"h1",{"id":154},"studiosoftboxes",[156,157,158],"p",{},"The brightness of a five-light studio seen in a reflected direction.",[160,161,166],"pre",{"className":162,"code":163,"language":164,"meta":165,"style":165},"language-ts shiki shiki-themes github-dark","studioSoftboxes(x: Expr, y: Expr, opts: {\n    \u002F** A `direction()` vector that rotates the studio. *\u002F\n    rotation: Expr\n    keyRadius: Expr | number\n    drift: Expr | number\n    strength: Expr | number\n    skyGain: number\n}): Expr\n","ts","",[8,167,168,180,187,193,206,216,226,232],{"__ignoreMap":165},[169,170,173,176],"span",{"class":171,"line":172},"line",1,[169,174,147],{"class":175},"svObZ",[169,177,179],{"class":178},"s95oV","(x: Expr, y: Expr, opts: {\n",[169,181,183],{"class":171,"line":182},2,[169,184,186],{"class":185},"sAwPA","    \u002F** A `direction()` vector that rotates the studio. *\u002F\n",[169,188,190],{"class":171,"line":189},3,[169,191,192],{"class":178},"    rotation: Expr\n",[169,194,196,199,203],{"class":171,"line":195},4,[169,197,198],{"class":178},"    keyRadius: Expr ",[169,200,202],{"class":201},"snl16","|",[169,204,205],{"class":178}," number\n",[169,207,209,212,214],{"class":171,"line":208},5,[169,210,211],{"class":178},"    drift: Expr ",[169,213,202],{"class":201},[169,215,205],{"class":178},[169,217,219,222,224],{"class":171,"line":218},6,[169,220,221],{"class":178},"    strength: Expr ",[169,223,202],{"class":201},[169,225,205],{"class":178},[169,227,229],{"class":171,"line":228},7,[169,230,231],{"class":178},"    skyGain: number\n",[169,233,235],{"class":171,"line":234},8,[169,236,237],{"class":178},"}): Expr\n",[156,239,240,241,244,245,248,249,252],{},"Import ",[8,242,243],{},"materials"," from ",[8,246,247],{},"shaders\u002Fstd"," and use ",[8,250,251],{},"materials.studioSoftboxes",".",[156,254,255,256,259,260,263,264,267,268,271,272,275,276,279],{},"Pass the x and y of a reflected view ray. ",[8,257,258],{},"rotation"," is a ",[8,261,262],{},"direction()"," vector that turns the studio. ",[8,265,266],{},"keyRadius"," sizes the main light (0.16 crisp, 0.42 soft), ",[8,269,270],{},"drift"," slides it, ",[8,273,274],{},"strength"," scales the whole bank and ",[8,277,278],{},"skyGain"," the floor-to-sky gradient behind it (0.3–0.4).",[281,282,284],"h2",{"id":283},"parameters","Parameters",[286,287,288,304],"table",{},[289,290,291],"thead",{},[292,293,294,298,301],"tr",{},[295,296,297],"th",{},"Name",[295,299,300],{},"Type",[295,302,303],{},"Notes",[305,306,307,322,335],"tbody",{},[292,308,309,315,320],{},[310,311,312],"td",{},[8,313,314],{},"x",[310,316,317],{},[8,318,319],{},"Expr",[310,321],{},[292,323,324,329,333],{},[310,325,326],{},[8,327,328],{},"y",[310,330,331],{},[8,332,319],{},[310,334],{},[292,336,337,342,345],{},[310,338,339],{},[8,340,341],{},"opts",[310,343,344],{},"`{",[310,346],{},[160,348,353],{"className":349,"code":351,"language":352},[350],"language-text","\u002F** A `direction()` vector that rotates the studio. *\u002F\nrotation: Expr\nkeyRadius: Expr \\| number\ndrift: Expr \\| number\nstrength: Expr \\| number\nskyGain: number\n","text",[8,354,351],{"__ignoreMap":165},[156,356,357],{},"}` |  |",[281,359,361],{"id":360},"example","Example",[160,363,365],{"className":162,"code":364,"language":164,"meta":165,"style":165},"const env = studioSoftboxes(R.member('x'), R.member('y'), {rotation: direction(u.envRotation), keyRadius: 0.3, drift: 0, strength: u.environment, skyGain: 0.38})\n",[8,366,367],{"__ignoreMap":165},[169,368,369,372,376,379,382,385,388,390,393,395,399,402,404,406,408,410,413,416,419,422,425,428,431,434,437],{"class":171,"line":172},[169,370,371],{"class":201},"const",[169,373,375],{"class":374},"sDLfK"," env",[169,377,378],{"class":201}," =",[169,380,381],{"class":175}," studioSoftboxes",[169,383,384],{"class":178},"(",[169,386,387],{"class":374},"R",[169,389,252],{"class":178},[169,391,392],{"class":175},"member",[169,394,384],{"class":178},[169,396,398],{"class":397},"sU2Wk","'x'",[169,400,401],{"class":178},"), ",[169,403,387],{"class":374},[169,405,252],{"class":178},[169,407,392],{"class":175},[169,409,384],{"class":178},[169,411,412],{"class":397},"'y'",[169,414,415],{"class":178},"), {rotation: ",[169,417,418],{"class":175},"direction",[169,420,421],{"class":178},"(u.envRotation), keyRadius: ",[169,423,424],{"class":374},"0.3",[169,426,427],{"class":178},", drift: ",[169,429,430],{"class":374},"0",[169,432,433],{"class":178},", strength: u.environment, skyGain: ",[169,435,436],{"class":374},"0.38",[169,438,439],{"class":178},"})\n",[441,442,443],"blockquote",{},[156,444,445,449,450,453],{},[446,447,448],"strong",{},"Tip."," Smear it with ",[8,451,452],{},"smearAlong"," for a brushed look.",[281,455,457],{"id":456},"see-also","See also",[459,460,461,471,487],"ul",{},[462,463,464,470],"li",{},[465,466,468],"a",{"href":467},"\u002Fdocs\u002Fprimitives\u002Fmaterials\u002Fsmearalong",[8,469,452],{}," — Blurs any 2D lookup along a direction, for streaked reflections and motion smear.",[462,472,473,479,480,483,484,252],{},[465,474,476],{"href":475},"\u002Fdocs\u002Fprimitives\u002Fmath\u002Freflect",[8,477,478],{},"reflect"," — The direction ",[8,481,482],{},"i"," bounced off a surface with unit normal ",[8,485,486],{},"n",[462,488,489,495],{},[465,490,492],{"href":491},"\u002Fdocs\u002Fprimitives\u002Fmaterials\u002Fviewray",[8,493,494],{},"viewRay"," — The direction the viewer looks along at this pixel, for reflections that sweep across a face.",[281,497,499],{"id":498},"used-by","Used by",[156,501,502,506,507,506,511,506,515],{},[465,503,505],{"href":504},"\u002Fdocs\u002Fcomponents\u002Fbrushedmetal","BrushedMetal",", ",[465,508,510],{"href":509},"\u002Fdocs\u002Fcomponents\u002Fcarbonfiber","CarbonFiber",[465,512,514],{"href":513},"\u002Fdocs\u002Fcomponents\u002Fnebula","Nebula",[465,516,518],{"href":517},"\u002Fdocs\u002Fcomponents\u002Fobsidian","Obsidian",[520,521,522],"style",{},"html pre.shiki code .svObZ, html code.shiki .svObZ{--shiki-default:#B392F0}html pre.shiki code .s95oV, html code.shiki .s95oV{--shiki-default:#E1E4E8}html pre.shiki code .sAwPA, html code.shiki .sAwPA{--shiki-default:#6A737D}html pre.shiki code .snl16, html code.shiki .snl16{--shiki-default:#F97583}html .default .shiki span {color: var(--shiki-default);background: var(--shiki-default-bg);font-style: var(--shiki-default-font-style);font-weight: var(--shiki-default-font-weight);text-decoration: var(--shiki-default-text-decoration);}html .shiki span {color: var(--shiki-default);background: var(--shiki-default-bg);font-style: var(--shiki-default-font-style);font-weight: var(--shiki-default-font-weight);text-decoration: var(--shiki-default-text-decoration);}html pre.shiki code .sDLfK, html code.shiki .sDLfK{--shiki-default:#79B8FF}html pre.shiki code .sU2Wk, html code.shiki .sU2Wk{--shiki-default:#9ECBFF}",{"title":165,"searchDepth":182,"depth":182,"links":524},[525,526,527,528],{"id":283,"depth":182,"text":284},{"id":360,"depth":182,"text":361},{"id":456,"depth":182,"text":457},{"id":498,"depth":182,"text":499},"Materials & surfaces",false,"md","light","Noise, light & materials","function",{},true,"\u002Fdocs\u002Fprimitives\u002Fmaterials\u002Fstudiosoftboxes",{"title":147,"description":158},"https:\u002F\u002Fgithub.com\u002Fshader-effects-inc\u002Fshaders\u002Fblob\u002Fmain\u002Fpackages\u002Fcore\u002Fsrc\u002Fstd\u002Fpaint\u002Fmaterials.ts#L494","docs\u002Fprimitives\u002F14.materials\u002F28.studiosoftboxes","g7gzokUbDKXC9I8nKmuNbtC9VYIpR2BEHdec_Qxh5Ek"]