shellRefract
Coordinates for what sits inside a glass shell, bent where the shell curves.
shellRefract(frame: SurfaceFrame, n: Expr, amount: Expr): {
x: Expr
y: Expr
centered: {x: Expr; y: Expr}
}
Import materials from shaders/std and use materials.shellRefract.
Returns x and y centred on the shape and displaced by the normal's tilt times amount, plus the unbent centered pair for anything fixed to the container. The bend is strongest at bevels and silhouettes, where real glass bends its interior.
Parameters
| Name | Type | Notes |
|---|---|---|
frame | SurfaceFrame | |
n | Expr | |
amount | Expr |
Example
const interior = shellRefract(frame, n, u.bend)
See also
rotationSensor— How far a 3D shape has rotated, as a 2D pan you can move content by.refract— The directionibent through a surface with unit normaln.